Print at Dec 25, 2025, 7:06:16 AM

Posted by T3NZ3N at Apr 23, 2020, 7:41:45 PM
Re: Texture Library Problems
I'm still unable to get it to work, but I'm 90% certain it has to do with the naming.

It's really weird behavior I'm seeing.

For example, originally I noticed all of the files ending with 0 would have it cut off, and all the ones with 00 would as well, so I replaced all of the 00s with x

Then I noticed that names like "Texture 0505" were showing up in TLE, but names like "Texture11", "Texture12", etc were showing up as multiple instances of "Texture 1", with the second digit truncated.

And still for some reason adding a space between the letters and the digits, which I'm pretty sure was intended to be a useful feature, but i think it may be conflicting with the naming output standards required on sh3d import.

So I renamed all my files to some gibberish on the end, converting all the numbers 0-9 to corresponding letters Q-Z, and when I imported to TLE, there were no longer any spaces. But export still didn't work, at that was with only 17 jpgs.

So I converted them all from 512x512 to 256x256, and that still didn't import.

I also tried merging my new ones with one of the Scopia ones, which didn't work either

Have you tried importing with Portable6.3?

I'm not installing the full version again as I don't have desire to reset everything up at the moment