Print at Dec 18, 2025, 3:01:13 AM

Posted by SeppoV12 at Mar 31, 2020, 12:02:37 PM
Re: Z-offset for texture?
@UbuntuBirdy
I would create 2 different textures, one with half log shifted in z.

I didn't notice it..so obvious when you mentioned it.
My quick and dirty solution was to cut of half log height from texture, both upper and lower part of it. Texture is no more seamless but this is not problem with wall heights I am using.
Thank you Pascal!

@Puybaret
Thank you for the explanation.
I tried different objects, even single 3D log arrays.
Now I am using walls, so handy with doors and windows biggrin