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Sweet Home 3D Forum » List all forums » » Forum: Wishlist » » » Thread: Z-offset for texture? » » » » Post: Z-offset for texture? |
Print at Dec 16, 2025, 10:11:33 PM |
| Posted by SeppoV12 at Mar 29, 2020, 6:27:27 PM |
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Z-offset for texture? Is it possible to add Z-offset for textures (just like X- and y-offset)? I think that could solve 'problem' with crossing loghouse cornes: joints should be like in real world example left. On the right is flat wall with log wall texture. No matter what I try (different level for walls, base board, different wall heights..), SH texturing outsmart me and joints in both walls are at same level. I am equally satisfied if someone can show (simple?) solution for this without program modifications. ![]() |
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