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Sweet Home 3D Forum » List all forums » » Forum: Developers » » » Thread: How is the 3d wall object (baserail specifically) constructed? » » » » Post: Re: How is the 3d wall object (baserail specifically) constructed? |
Print at Dec 16, 2025, 9:58:52 AM |
| Posted by Puybaret at Sep 1, 2019, 5:29:09 PM |
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Re: How is the 3d wall object (baserail specifically) constructed? If you look at Wall3D class, you'll see that the method createWallGeometries is used to create the main parts of a wall and also to create baseboards as if they were some small walls. Maybe you could inspire yourself of the same system for a cornice, except that you will have to manage a profile in createVerticalPartGeometry method instead of a simple vertical plan which makes it more difficult. Round walls are actually a serial of small vertical parts and you should create a getWallCornicePoints that will return the global shape of the cornice along the wall like getWallBaseboardPoints does. ---------------------------------------- Emmanuel Puybaret, Sweet Home 3D creator |
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