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Sweet Home 3D Forum » List all forums » » Forum: Developers » » » Thread: How is the 3d wall object (baserail specifically) constructed? » » » » Post: How is the 3d wall object (baserail specifically) constructed? |
Print at Dec 18, 2025, 3:31:25 PM |
| Posted by Bubblobill at Sep 1, 2019, 10:22:47 AM |
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How is the 3d wall object (baserail specifically) constructed? I am exploring possible enhancements to the wall object, specifically the addition of a profile path to the baseboard with the intention of duplicating its functionality as a cornice. Straight walls are no problem as we are just bulding boxes and the functionality of a cornice isn't really required as I can just add them as furniture and stretch to fit. Curved walls are where the fun is. As baseboards start out life as a box I can see two ways that they would be constructed; 1) Calculate the curve and extrude vertically, or 2) Take the vertical profile and extrude along the curve. 1 would not adapt easily to a variable profile but 2 would be doable. I'm trying to make sense of the wall3D class and from having a look it seems that the three visible points of a baseboard are propagated along the curve. This implies that it might be possible to increase the number of visible points to produce a profile that is not square. Am I reading it right? Jay |
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