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Sweet Home 3D Forum » List all forums » » Forum: Sweet Home 3D bar » » » Thread: Photo rendering test » » » » Post: Re: Photo rendering test |
Print at Feb 3, 2026, 12:51:19 PM |
| Posted by enkonyito at Mar 15, 2019, 7:35:14 PM |
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Re: Photo rendering test Glad to see the interest you all have for this option! ...could it be linked to the time of day... Like the light panel - daylight? Yes, but the interest of ambient lighting is that it works day and night.1 - The amount of light is quite low. Is there a way to increase it? 2 - Where is the light source placed? Where do the shadows originate? 3 - What is the difference with a (large) light source placed in the (middle of) the room? In the part of the source code managing the ceiling light of the rooms, I replaced this treatment using a light sphere float power = (float)Math.sqrt(room.getArea()) / 3;float roomAreaInSquareMeter = room.getArea() / 10000;In both cases, the power is based on the area of the room. The main difference between a large light sphere and light panels is that they can be placed very close to an object and project much softer shadows. That's why I chose the solution of a medium panel on the ceiling and a panel 4 times bigger on the floor with a power 4 times smaller. This gives the impression that light comes from all sides. I updated the download link with a version using the "maximum" power. It would be possible to manually change the power of the ambient lighting with radio buttons or a slider but it would be necessary to see the impact that it could have on the interface of photo rendering. Enko ---------------------------------------- EnkoNyito |
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