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Sweet Home 3D Forum » List all forums » » Forum: Gallery » » » Thread: Light & textures - rendering examples of this and that. » » » » Post: Re: Light & textures - rendering examples of this and that. |
Print at Jan 18, 2026, 9:14:25 AM |
| Posted by Ceciliabr at Feb 6, 2019, 1:07:57 AM |
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Re: Light & textures - rendering examples of this and that. Two renderings of the SweetHome3DExample13-AlpsHotel. My intention was to continue an earlier experiment where I quite unsuccessfully tried to create the illusion of a slightly visible light bulb inside a lamp shade. I was thinking that Enkonyito's new opaque light sphere would be perfect for achieving the effect I was after. However, continuing to work with the original project file was too boring. The Alps Hotel demo file, on the other hand, seemed to be perfect, as it already had all the elements I needed, plus a lot more that made it interesting to work with. I just needed to perform some minor modifications for the project to suit my purpose. First I changed the texture of the red lamp shades to a 95% opaque red fabric texture. Then I inserted an opaque light sphere inside, and added four incandescent lights encircling the lamp shade — both to illuminate the shade from the outside and to create a bright spot around the image of the opaque sphere light that had now become visible thru the barely transparent lamp shade. I did this for both the red lamps in the room. The result was okay, although not as perfect as I had hoped for. But of course I couldn't help myself, so I removed the Christmas tree ( since Christmas is long gone), I modified the fireplace slightly, and I placed some panel lights here and there (some inside the room and some outside the windows). The rest was left untouched (I think). And then I made this rendering ![]() The modified project file (28 Mb) is HERE for anyone interested in seeing what I have done. _____________________ Afterwards I added some surroundings and played around with some other stuff, to see if I could create an exterior snapshot. It turned out like this: ![]() That's it. Cec |
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