|
Sweet Home 3D Forum » List all forums » » Forum: Gallery » » » Thread: Light & textures - rendering examples of this and that. » » » » Post: Re: Light & textures - rendering examples of this and that. |
Print at Dec 15, 2025, 5:31:59 PM |
| Posted by Ceciliabr at Sep 1, 2018, 4:48:46 PM |
|
Re: Light & textures - rendering examples of this and that. But the problem is that I should scale a lot the background image in order to have a large covering of the sky, and this brings a lower quality of it. Seems you are using a wide angle FoV here. Try setting the FoV to around 60 and move the camera back until you have a nice shot. Note: you can move the camera further back to see the coordinates better. In fact you can move the camera anywhere on the x,y and z -axis, and your preview will still show exactly the same sector of the sky. Do this again: Look at the coordinates. Your image does not need to cover more than what's inside the coordinates, neither the width or the height. Cec |
|
|
Current timezone is GMT Dec 15, 2025, 5:31:59 PM |