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Sweet Home 3D Forum » List all forums » » Forum: Wishlist » » » Thread: Holes in the ground » » » » Post: Re: Holes in the ground |
Print at Dec 19, 2025, 8:57:51 AM |
| Posted by UbuntuBirdy at Jul 12, 2018, 2:53:27 PM |
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Re: Holes in the ground Unfortunately, I was happy too early. The groups are a huge problem and I need them because with so many objects I lose track without the groups. But even if I have no groups, still dozens of objects cut out a corner where they should not. And to edit the staircasecutoutshape for all these objects can not be a solution, because every time I change the interior design of the houseboat I would have to adjust the cutouts again. I am now trying to find a solution with a framework. This is basically a 1000x1000 meter square, which has the cutout for the hull in the middle. But unfortunately I have problems here too, this time with the texture. As I can see, a length of the texture is stretched to the length of the object. Can I change that, so that the texture is lined up in all directions next to each other, as if it is on the ground? ---------------------------------------- Pascal SH3D 6.6 / Ubuntu 22.04 (Mainline-Kernel) / Radeon RX580 / Ryzen 7 5800x |
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