Print at Feb 3, 2026, 4:08:31 PM

Posted by Ceciliabr at Jun 11, 2018, 1:49:33 AM
Re: I love SweetHome but...
@ jimass

I hope you can see different of quality these renders compare to your sweethome render.

Of course I can see the difference, but you never once mentioned quality, even when I asked if I had misunderstood something.
I thought you had problems finding out how to render that kind of images, and you wouldn’t have been the first.
So, we have finally established that it’s the quality of the render you are not satisfied with. Good. Let's take it from there.

I can fully understand your desire for sharper and more professional looking images. We all want that. And I must agree with Puybaret : a sharper image requires a larger file.

I made my demo from the low-poly furniture that either came with the program or was donated by contributors ( I don’t remember which). It took me about 20 minutes to put it together, and I rendered a 1280 px image in some 3 minutes.
Now I have replaced some of the low-poly models with my own models, and replaced some of the floor textures. I have not spent any time on perfecting the light, just placed a 800 x 600 cm light panel 6 meters above the floor, which of course will give some unrealistic reflections and other strange effects – but it shows a bit of the quality you can get.
This is a scaled down 2560 px image that took me 38 minutes to render. Rendering at 10240 px will of course give you twice the quality (if your models and textures allows it), and quadruple the time it takes to render:



Zooming in, I rendered this in 17 minutes (@1280 x775 px)




Now, for higher quality, we obviously have to use something other than low-poly models and tiny textures, and we need to set the light correctly. The latter is the most difficult, and I can assure you it’s not getting any easier the more advanced and expensive software you use.
My father has always said that it’s the creator, not the tools that makes the master. You won't paint like Picasso by using his brushes.

Personally I’m not overly impressed by the quality of the floor plan you are comparing me with. Look at the textures at the top of the shelves – look at the closet, where the clothes looks like a 2D image with no depth is just copied and pasted onto the second half.
But the floor plan itself is very good, and the palette is well designed. And that’s why it looks so nice at first glance. A good palette st the basis for all graphic design.

Well, anyway, I don’t think you should give up on SH3D until you have tried using high quality models and high-res textures.
Challenge both the program and the Sunflow renderer – as well as your own creative talent, and you might be surprised.
I was.

Lots of luck from Cecilia.