Print at Dec 15, 2025, 5:17:40 PM

Posted by Ceciliabr at Dec 27, 2017, 4:10:19 PM
Re: In a hole in the ground there lived a hobbit...
@bdfd

But the procedure for relief looks long and complex.


I'm not sure I quite understand what you mean by the procedure for relief, but yes, the process is long and involves a lot of try-&-fail – especially when it comes to handcrafting the height-field map for the inner shell. I still have some modifying to do on both the outer and he inner shell, like making more holes for windows in order to increase the amount of daylight.

How do you apply all different textures ?

I use Photoshop both to create and re-size most of my textures.
Since SH3D can only scale the size of a texture, a texture applied to the side of f.i. a tall and thin object ( like a pillar), will result in a stretched and distorted texture. And that's where Photoshop comes in handy, since it enables me to tailor-make textures for objects with non-uniform sides ( like a pillar). But I really find Photoshop a bit to complicated for applying textures to my models, so I prefer using SH3D to apply textures, so most of the texturing is done with SH3D, and the rest in Verto Studio – an almost free program for OSX I use to generate terrains and occasional models.

Hope that answers your question.

Cec