Print at Dec 16, 2025, 12:52:54 AM

Posted by Bubblobill at May 24, 2017, 5:32:40 PM
Help with multiple light sources in furniture object
I made a model of a lamp I have at home to practice my modeling skills.


I was not aware that creating lights is so painful, and this one, unfortunately, has five of them, and I cannot get it to emit light. Please assist with where I have gone wrong.

I created the original file in Blender. Exported it as Wavefront object which gave me the .obj and the .mtl files. Using the Furniture Library Editor I made a library containing just the one piece of furniture.

Renamed, unpacked, and edited the .properties file to
name#1=Lamp - Floor, 5 x globe
tags#1=lamp, floor lamp, floor, light
category#1=Lights
icon#1=/Lamp - Floor, 5 x globe.png
model#1=/Lamp - Floor, 5 x globe/Lamp.Floor.5xGlobe.obj
multiPartModel#1=true
width#1=98.73148
depth#1=93.85602
height#1=183.83266
movable#1=true
doorOrWindow#1=false
lightSourceX#1=92.6 78.5 58.1 35.7 6.0
lightSourceY#1=47.3 67.6 77.3 86.1 87.7
lightSourceZ#1=120.1 135.7 150.1 164.4 179.0
lightSourceColor#1=#444444 #444444 #444444 #444444 #444444
lightSourceDiameter#1=19.0 19.0 19.0 19.0 19.0
creator#1=Bubblobill


(I started off with smaller diameters but set them large for trouble-shooting purposes to make sure they are not blocked by the globes if I have the globe material wrong).

Save, pack, rename, import... still doesn't work

Any idea how I have mismanaged this whole affair?

Regards,

Bubblobill