Print at Dec 16, 2025, 6:16:53 AM

Posted by Puybaret at Feb 15, 2016, 10:33:01 PM
Re: Sweet Home 3D 5.2
Tonight, the Beta 3 fixes the issue on invisible parts reported by okh. The Windows installer should fix the error on the signature okh and others reported.

This new version brings also a few improvements:
- Resizing furniture with its resize indicator is now proportional when shift is pressed.
- The plan viewport (the visible part of the plan when it's displayed with scroll bars) moves only when selected items become completely invisible after a change. This should improve an annoying behavior that moved the visible part of the plan at big zoom factors when you used the arrow keys to move an object.
- A group doesn't store its color or texture anymore, and when you modify the color, texture and shininess on a group, the modification will now directly alter the children of the group, as if you had selected them first (this is a very subtle difference that didn't worth it, and was annoying for future XML file format).
- I tried to improve the scale of the user interface with the new com.eteks.sweethome3d.resolutionScale system property equal to a factor that will be applied to fonts and icons displayed in the interface. This will allow to enlarge the program interface for computers with a HiDPI screen, but can be tested on any computer. You can try it with the Windows installer by adding the line
-Dcom.eteks.sweethome3d.resolutionScale=1.5
to a SweetHome3D.l4j.ini file stored in Sweet Home 3D installation directory (you can try smaller or larger scales too). No need to change the look and feel as explained in this thread.
The font in the help pages isn't resized yet, but I hope I'll find a solution before the final release. Note also the changes in the source code for this feature are not committed in CVS yet, and I wait for your feedback before doing it. Hope there are some beta testers among you who can test it on a HiDPI computer!
Many thanks to Dan for his suggestions.

YGYL, sorry, I don't think transparency management on materials will appear soon, and rotation won't be for this time. But years after years, I have new ideas about rotating furniture around other axes, and the last idea I found might be not too difficult to understand for everybody.
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Emmanuel Puybaret, Sweet Home 3D creator