|
Sweet Home 3D Forum » List all forums » » Forum: New versions » » » Thread: Sweet Home 3D 5.2 » » » » Post: Re: Sweet Home 3D 5.2 |
Print at Dec 16, 2025, 6:16:53 AM |
| Posted by Puybaret at Feb 15, 2016, 10:33:01 PM |
|
Re: Sweet Home 3D 5.2 Tonight, the Beta 3 fixes the issue on invisible parts reported by okh. The Windows installer should fix the error on the signature okh and others reported. This new version brings also a few improvements: - Resizing furniture with its resize indicator is now proportional when shift is pressed. - The plan viewport (the visible part of the plan when it's displayed with scroll bars) moves only when selected items become completely invisible after a change. This should improve an annoying behavior that moved the visible part of the plan at big zoom factors when you used the arrow keys to move an object. - A group doesn't store its color or texture anymore, and when you modify the color, texture and shininess on a group, the modification will now directly alter the children of the group, as if you had selected them first (this is a very subtle difference that didn't worth it, and was annoying for future XML file format). - I tried to improve the scale of the user interface with the new com.eteks.sweethome3d.resolutionScale system property equal to a factor that will be applied to fonts and icons displayed in the interface. This will allow to enlarge the program interface for computers with a HiDPI screen, but can be tested on any computer. You can try it with the Windows installer by adding the line -Dcom.eteks.sweethome3d.resolutionScale=1.5The font in the help pages isn't resized yet, but I hope I'll find a solution before the final release. Note also the changes in the source code for this feature are not committed in CVS yet, and I wait for your feedback before doing it. Hope there are some beta testers among you who can test it on a HiDPI computer! Many thanks to Dan for his suggestions. YGYL, sorry, I don't think transparency management on materials will appear soon, and rotation won't be for this time. But years after years, I have new ideas about rotating furniture around other axes, and the last idea I found might be not too difficult to understand for everybody. ---------------------------------------- Emmanuel Puybaret, Sweet Home 3D creator |
|
|
Current timezone is GMT Dec 16, 2025, 6:16:53 AM |