Print at Dec 19, 2025, 3:56:21 AM

Posted by SKYFLIGHT at Jun 3, 2015, 12:13:00 PM
Re: RENDER PROBLEM BY SIZE
Thanks, I realized the file that told me, and I went modifcando to test the behavior. I managed to successfully increase up to 1.5Gb, noting instability. Therefore I reduce during 1024 and will raise the issue for rendering.

Here I leave the copy of the file SweetHome3D.l4j.ini

# Low quality parameters
-Dcom.eteks.sweethome3d.j3d.PhotoRenderer.lowQuality.antiAliasing.min = 0
-Dcom.eteks.sweethome3d.j3d.PhotoRenderer.lowQuality.antiAliasing.max = 0
-Dcom.eteks.sweethome3d.j3d.PhotoRenderer.lowQuality.globalIllumination = Default
-Dcom.eteks.sweethome3d.j3d.PhotoRenderer.lowQuality.diffusedBounces = 1
-Dcom.eteks.sweethome3d.j3d.PhotoRenderer.lowQuality.causticsPhotons = 0
-Dcom.eteks.sweethome3d.j3d.PhotoRenderer.lowQuality.shininessShader = Default
-Dcom.eteks.sweethome3d.j3d.PhotoRenderer.lowQuality.normalLens.focusDistance = 250.
-Dcom.eteks.sweethome3d.j3d.PhotoRenderer.lowQuality.normalLens.radius = 1

# High quality parameters
-Dcom.eteks.sweethome3d.j3d.PhotoRenderer.highQuality.antiAliasing.min = 1
-Dcom.eteks.sweethome3d.j3d.PhotoRenderer.highQuality.antiAliasing.max = 2
-Dcom.eteks.sweethome3d.j3d.PhotoRenderer.highQuality.globalIllumination = Default
-Dcom.eteks.sweethome3d.j3d.PhotoRenderer.highQuality.diffusedBounces = 1
-Dcom.eteks.sweethome3d.j3d.PhotoRenderer.highQuality.causticsPhotons = 0
-Dcom.eteks.sweethome3d.j3d.PhotoRenderer.highQuality.shininessShader = Default
-Dcom.eteks.sweethome3d.j3d.PhotoRenderer.highQuality.normalLens.focusDistance = 250.
-Dcom.eteks.sweethome3d.j3d.PhotoRenderer.highQuality.normalLens.radius = 1

# -Xms (Minimum GraphicsMemory to Use, value must be a multiple of 32)
# -Xms (Maximum GraphicsMemory to be Use, value must be a multiple of 32)
-Xms640m
-Xmx1024m