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Sweet Home 3D Forum » List all forums » » Forum: 3D problems » » » Thread: RENDER PROBLEM BY SIZE » » » » Post: Re: RENDER PROBLEM BY SIZE |
Print at Dec 19, 2025, 3:56:21 AM |
| Posted by SKYFLIGHT at Jun 3, 2015, 12:13:00 PM |
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Re: RENDER PROBLEM BY SIZE Thanks, I realized the file that told me, and I went modifcando to test the behavior. I managed to successfully increase up to 1.5Gb, noting instability. Therefore I reduce during 1024 and will raise the issue for rendering. Here I leave the copy of the file SweetHome3D.l4j.ini # Low quality parameters -Dcom.eteks.sweethome3d.j3d.PhotoRenderer.lowQuality.antiAliasing.min = 0 -Dcom.eteks.sweethome3d.j3d.PhotoRenderer.lowQuality.antiAliasing.max = 0 -Dcom.eteks.sweethome3d.j3d.PhotoRenderer.lowQuality.globalIllumination = Default -Dcom.eteks.sweethome3d.j3d.PhotoRenderer.lowQuality.diffusedBounces = 1 -Dcom.eteks.sweethome3d.j3d.PhotoRenderer.lowQuality.causticsPhotons = 0 -Dcom.eteks.sweethome3d.j3d.PhotoRenderer.lowQuality.shininessShader = Default -Dcom.eteks.sweethome3d.j3d.PhotoRenderer.lowQuality.normalLens.focusDistance = 250. -Dcom.eteks.sweethome3d.j3d.PhotoRenderer.lowQuality.normalLens.radius = 1 # High quality parameters -Dcom.eteks.sweethome3d.j3d.PhotoRenderer.highQuality.antiAliasing.min = 1 -Dcom.eteks.sweethome3d.j3d.PhotoRenderer.highQuality.antiAliasing.max = 2 -Dcom.eteks.sweethome3d.j3d.PhotoRenderer.highQuality.globalIllumination = Default -Dcom.eteks.sweethome3d.j3d.PhotoRenderer.highQuality.diffusedBounces = 1 -Dcom.eteks.sweethome3d.j3d.PhotoRenderer.highQuality.causticsPhotons = 0 -Dcom.eteks.sweethome3d.j3d.PhotoRenderer.highQuality.shininessShader = Default -Dcom.eteks.sweethome3d.j3d.PhotoRenderer.highQuality.normalLens.focusDistance = 250. -Dcom.eteks.sweethome3d.j3d.PhotoRenderer.highQuality.normalLens.radius = 1 # -Xms (Minimum GraphicsMemory to Use, value must be a multiple of 32) # -Xms (Maximum GraphicsMemory to be Use, value must be a multiple of 32) -Xms640m -Xmx1024m |
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