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Sweet Home 3D Forum » List all forums » » Forum: Features use and tips » » » Thread: Using 'Copy as new furniture' to improve texture mapping » » » » Post: Re: Using 'Copy as new furniture' to improve texture mapping |
Print at Dec 17, 2025, 9:05:17 AM |
| Posted by mazoola at Jun 2, 2015, 1:50:09 AM |
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Re: Using 'Copy as new furniture' to improve texture mapping Oh, almost certainly there are other and/or easier ways to accomplish this -- remember, at the time I had no idea how to create a non-rectangular solid *except* as a knocked-over wall. (However, I actually *did* do something similar to this by exporting a wall-less room in OBJ format. I'm not sure why, though -- possibly I was trying to create recessed lighting 'cans' in a dropped ceiling, until I decided that was a little *too* anal, even for me.... I don't know why I didn't apply the technique to creating the counter-top; most likely I didn't come across this idea until after I had the counters done.) Still, I've used this same technique a couple of other times to let me map textures differently than I otherwise could, so its utility isn't limited to goofy wall-based kludges! ![]() |
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