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Sweet Home 3D Forum » List all forums » » Forum: Features use and tips » » » Thread: Using 'Copy as new furniture' to improve texture mapping » » » » Post: Re: Using 'Copy as new furniture' to improve texture mapping |
Print at Dec 16, 2025, 10:43:19 AM |
| Posted by Puybaret at Jun 1, 2015, 11:03:43 PM |
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Re: Using 'Copy as new furniture' to improve texture mapping Nice try ![]() But I think there's an easier way to get the counter-top you wish using an elevated room, because a texture along the thickness of a room is applied the same way it is on an object (i.e. it's nice on the front face). If you import an invisible box as a staircase, place it at the lower level and make it higher than the upper level, this will create a hole in the upper room for the sink. Then, you just have to export to OBJ format the room + the invisible box to get an importable counter-top. Please see attached file. ---------------------------------------- ---------------------------------------- Emmanuel Puybaret, Sweet Home 3D creator |
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