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Sweet Home 3D Forum » List all forums » » Forum: New versions » » » Thread: Sweet Home 3D 5.0 » » » » Post: Re: Sweet Home 3D 5.0 |
Print at Jan 31, 2026, 5:36:58 AM |
| Posted by okh at May 27, 2015, 1:26:57 AM |
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Re: Sweet Home 3D 5.0 You can add a baseboard along straight or round walls, choose their height, their thickness, their color/texture or use the same one as the color/texture used for their wall side Brilliant. Tried with numerous openings, and so far, no glitches. But I also laugh. I like rectangular skirting boards (aka baseboards, skirting, mopboard) in real life. In a house with ever so many corners I am fed up measuring angles and missing by a mm. Rectangular baseboards fit nicely with no angled corners, can be fixed with a bit of acrylic paste, and tops can be rounded with everyday power-tools. And no, I am way too much of an amateur to have a go at baseboards with strange angles, never mind on arced walls. In real life that is... As to whether doors need to be adjusted, I suppose if you attribute doorOrWindowWallThickness# doorOrWindowWallDistance# to create a doorframe, the door must be adjusted for thicker or thinner walls if you want to match the baseboard (or vice versa). But that, I guess, would be a different problem - the one apparent in the problem of the open door - one of object scaling when inserted in much thicker or thinner walls. So, while I see the point with nicely sculptured baseboards, I still think this is a really cool feature. It also opens for two coloured walls and wainscoting. With some clever use of textures the effect of a more elaborate skirting board can be created. And - with no problems as far as I can tell. Very, very nice. ok |
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