Print at Dec 18, 2025, 3:33:41 PM

Posted by psycholinguist at Aug 29, 2014, 4:49:45 PM
Re: Importing OBJ/DAE/3DS files
If you look at OBJ file, you'll see lines starting by f and followed by vertices numbers and // like:
f 1// 33// 34// 2//

Normally, this line should be written:
f 1 33 34 2

// should occur only if followed by texture coordinates index.


Interesting. If I had to rely on OBJ files (DAE works and is fine for me), I could edit the files by hand and remove the spurious //.


It would be nice to report this issue to Wings 3D, because it should be easy for them to fix.


Done: Wings3D bug report.


The 3DS file works fine in Sweet Home 3D 4.5 Beta.


I must admit I haven't figured out yet how to use Java web start on my computer. I may try again later, but it's not urgent, since I can use DAE to share files between Wings3D and Sweet Home 3D.


In all formats, the mirror texture doesn't appear but this might be due to the fact that you didn't export texture coordinates.


Aha! This newbie didn't know what "UV coordinates" were until now, but checking that box when exporting a file in Wings3D just solved my problem. Wonderful :-) Thanks!