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Sweet Home 3D Forum » List all forums » » Forum: Features use and tips » » » Thread: Export lights and shadow along with the OBJ format » » » » Post: Re: Export lights and shadow along with the OBJ format |
Print at Dec 18, 2025, 3:14:16 PM |
| Posted by sree.arun.kr at Aug 18, 2014, 9:28:28 AM |
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Re: Export lights and shadow along with the OBJ format Previously when i try to import simple design to 3DS MAX. I keep receiving an error stating that model cannot import To open 3d models of SH3D in 3dsMax 1.Export as Obj format from SH3D 2.Then Select Import as single mesh and Import as Editable poly buttons while in importing in 3dsMax. 2.Or you can drag and drop your Obj model in 3dsMax scene/Viewport. I believe. Lights and shaders are dependent on 3D modeling program and its render engine,Models and materials are its file format dependent. [I think FBX file format support lights,camera,animation, but it works only in Autodesk and its associated products.] To render a scene like SH3D fist you need to understand the scene which consist how many lights,location of camera and other details. Then import in 3dsMax, use Environmental background image which is same as the Sky Texture used in SH3D. Add a Daylight system which have mr sun and sky. Add omni lights of 3dsMax instead of SH3D light source. Use Final Gather, caustics and GI of 3dsMax metalRay. Then Render the scene using MentalRay. More practicing will surly get the mimicked result. I cannot provide any more details about 3dsMax rendering because strictly it requires SH3D Administrator permission. If you like SH3D rendering then why wasting time by imitating it.Do the next scene to render in SH3D. ![]() ---------------------------------------- ![]() |
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