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Sweet Home 3D Forum » List all forums » » Forum: New versions » » » Thread: Sweet Home 3D 4.4 » » » » Post: Re: Sweet Home 3D 4.4 |
Print at Dec 18, 2025, 6:12:03 AM |
| Posted by sree.arun.kr at May 24, 2014, 12:25:14 PM |
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Re: Sweet Home 3D 4.4 Sorry for the delay. At last I found some interesting this. Do you mean I should reduce refraction to 8 for better results? No It was my mistake, when reducing reflection & increase refraction It reduces black dots slightly, not Removes completely. After a lot off experiments in between 3ds-max, SweetHome3D & sunflow I got the result. Different Glass materials applied with different obj shapes & render it in 3DSMax Mental ray Then this objects imported into SH3D & render different method by tweaking caustic & reflection, but got the error image. Then I using default SH3D files & started tweaking Object I got this result. The problem is so simple. To get the result I change the transparent object material.-Furniture->Modify->Material. If transparent/Glass color = Green by default then I go modify->material ->color =Green ,then Render. It give the result what I need exactly. Come to the point, If the object is transparent(Object.mtl d<1) Photorenderer .java failed to set shader dependent parameters like specular, glossyness, shaderName-uber at its default or failed to export these values to sunflow. When a new value is applied it over returns the default values and works fine. See: No shader. & A new color/Texture is applied. But it failed some times to apply texture when d <0.1. In this image all Glass materials are failed to render Its a nice idea if texture material is white,Object become fully transparent & if black it transmit light inside to the object(only if d<1). I think the bug located from here to here Sorry I'm not a programmer. I have a little knowledge in C++(SH3D introduce me first Java. Thxs a lot) .Here is some more render output&work files . ---------------------------------------- ![]() |
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