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Sweet Home 3D Forum » List all forums » » Forum: Features use and tips » » » Thread: How to represent sculptures that you don't have a 3-D model for? » » » » Post: Re: How to represent sculptures that you don't have a 3-D model for? |
Print at Dec 15, 2025, 11:49:18 PM |
| Posted by okh at Apr 2, 2014, 3:37:21 PM |
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Re: How to represent sculptures that you don't have a 3-D model for? In lieu of making a rough 3D model, I would probably use a very flat box (or better, just a two-faced vertical rectangle). Then I would use images of the sculpture (front and back) and remove the background (i.e. make transparent, some image editing necessary, but it is not that hard). Apply the two images as textures, one on each side. You would miss a full 3d effect, but you would get a pretty good visualisation from most viewpoints. ok PS (you don't list e-mail, but if you send me one I can send you an example) |
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