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Sweet Home 3D Forum » List all forums » » Forum: Wishlist » » » Thread: Lights in 3D rendering » » » » Post: Re: Lights in 3D rendering |
Print at Dec 18, 2025, 6:29:20 AM |
| Posted by SnakeGB at Mar 8, 2014, 8:31:53 PM |
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Re: Lights in 3D rendering The by far easiest is to add the model and the light source separately (group them if you wish to move model and source). If you do not feel daunted by diving somewhat deeper, you can edit the properties of library models yourself. the SVG guide, pages 9 and 10 gives you an example of how to edit/add the properties, and also light source properties, in the library file. That is just an example, but in the links you should find more information about editing properties. ok Thanks ive had a go but this just wont give me the light source box baffled as to why not!! # # PluginFurnitureCatalog.properties Sat Mar 08 17:43:56 GMT 2014 # Generated by com.eteks.sweethome3d.plugin.exportsh3f.ExportSH3FPlugin # id#1=SGB#Spot name#1=Spot tags#2=Spot category#1=Lights icon#1=/Spot1.png model#1=/Spot.pref/model.obj multiPartModel#1=true width#1=11.137871 depth#1=10.779611 height#1=13.32341 movable#1=true doorOrWindow#1=false lightSourceX#2=5.4 lightSourceY#2=5.4 lightSourceZ#2=7.0 lightSourceColor#2=#ffffff lightSourceDiameter#2=5.0 elevation#1=250.0 |
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