Print at Dec 18, 2025, 6:29:20 AM

Posted by SnakeGB at Mar 8, 2014, 8:31:53 PM
Re: Lights in 3D rendering
The by far easiest is to add the model and the light source separately (group them if you wish to move model and source).

If you do not feel daunted by diving somewhat deeper, you can edit the properties of library models yourself.

the SVG guide, pages 9 and 10 gives you an example of how to edit/add the properties, and also light source properties, in the library file. That is just an example, but in the links you should find more information about editing properties.

ok



Thanks

ive had a go but this just wont give me the light source box baffled as to why not!!

#
# PluginFurnitureCatalog.properties Sat Mar 08 17:43:56 GMT 2014
# Generated by com.eteks.sweethome3d.plugin.exportsh3f.ExportSH3FPlugin
#

id#1=SGB#Spot
name#1=Spot
tags#2=Spot
category#1=Lights
icon#1=/Spot1.png
model#1=/Spot.pref/model.obj
multiPartModel#1=true
width#1=11.137871
depth#1=10.779611
height#1=13.32341
movable#1=true
doorOrWindow#1=false
lightSourceX#2=5.4
lightSourceY#2=5.4
lightSourceZ#2=7.0
lightSourceColor#2=#ffffff
lightSourceDiameter#2=5.0
elevation#1=250.0