Print at Dec 16, 2025, 8:21:21 AM

Posted by hansmex at Apr 4, 2013, 5:02:26 PM
Re: Unable to extend floor texture onto threshold area of room connecting to adjacent room.
Austin,

Let me guess you downloaded your puerta from the Sketchup Warehouse?
There is a known problem with (some) Sketchup models having to do with the orientation of the "faces" that cover the exterior of each and every model.

Why? When you think of ceilings in SH3D, you may have noticed that these are invisible (transparent) when seen from above, but visible (opaque) when seen from below. This has to do with the way OBJ models are defined. Faces always are transparent from one side, opaque from the other side.

The way DAE models are defined, it's not always clear for SH3D how to orient these faces. This results in erratic behaviour: occasionally the face is "up", occasionally it's "down". This behaviour has been described several times, and it seems that a solution isn't simple, otherwise Puybaret would have programmed it long ago.

As I said before:
If you have an incorrecty defined door model, you could try to adapt or remove the ground plate using Sketchup, Blender, or a similar program.
Alternatively, you could apply two faces to a surface, so that there's always a face looking "up".

Hans
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