|
Sweet Home 3D Forum » List all forums » » Forum: Sweet Home 3D bar » » » Thread: GPU for better rednering » » » » Post: Re: GPU for better rednering |
Print at Dec 16, 2025, 4:20:22 PM |
| Posted by daedalus972 at Jan 24, 2013, 5:21:27 PM |
|
Re: GPU for better rednering Hi, thanks for the answer. I just realised who you are when I saw your signature. I bought your book "Les Cahiers du programmeur Swing" years ago when I started my studies. I knew I was familiar with the word "eTeks" but it didn't ring a bell. Anyway I'm impressed ![]() Regarding GPGPU, I hope you'll find a way to speed up the rendering. Because a 2 megapixels image with light and shadows computes for 15 to 20 minutes on my Intel Core i7 2600k. By the way, I noticed a slight problem in the rendering. When I run multiple rendering in a row, after a while the software starts using half the CPU cores, slowing down everything. I solve the problem by restarting the software. Nevertheless, the "ligth" option in 3D view could help me mesuring light sources intensity. I usualy run a full rendering before noticing light was to bright or poorly placed. This option could save me a lot of time. Do you have a release date for the coming version ? |
|
|
Current timezone is GMT Dec 16, 2025, 4:20:22 PM |