Print at Dec 18, 2025, 7:17:01 PM

Posted by jasan at Dec 24, 2012, 11:40:29 PM
Best way to create terrain? 3d polygons?
Hi,

I'm working on a project where a large part goes into building a 3d model of the landscape surronding the house. I have been working with basic shapes (triangle + boxes). However, this has quite a few limitations, to name a few;

* You are limited to regtangle spaces and 90 degres corners, making it hard to replicate "reality".
* You end up with quite a few objects to describe a structure.

Is there any better way of doing this?
One solution would off course be to add a complete new object; a 3d polygon that allows you to insert new "breakpoints" and move these in x,y and z -axis.

Just as an example is a typical map of a new plot of land that could be 100x100 sqm in that plot may there be 25 measured spots that indicate hight. It would be great to first just insert a "standard box" and the insert these 25 measured points and let the z axis be altered. That would give a very basic 3d structure that would describe that land area.

BR