Print at Dec 17, 2025, 7:58:59 AM

Posted by hansmex at Oct 22, 2012, 4:02:59 PM
Re: Texture import ok; showing later 'all wrong'....
Ed,

This isn't a Mac bug, it's a problem in SH3D or in the Java-3D software it uses. The problem lies in the way
(a) the triangles on the surface of objects are applied or
(b) SH3D applies textures on a surface or
(c) a combination of the above.

The only workaround that I know, is to design a made-to-measure object using a different 3D program, or to make a thorough study of the OBJ "language" and learn how to apply the texture directly from within the OBJ code.

Try applying your texture to a box, then rotate the box to look at all sides. You'll see similar effects. I once managed to construct a box with correct textures on all vertical faces using the method described above. It wasn't easy.

Hans
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