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Sweet Home 3D Forum » List all forums » » Forum: Features use and tips » » » Thread: Tip for Landscaping and creating Bricks - Tool for collecting textures » » » » Post: Tip for Landscaping and creating Bricks - Tool for collecting textures |
Print at Dec 18, 2025, 11:42:34 AM |
| Posted by Pixelwizard at Sep 11, 2012, 12:25:24 AM |
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Tip for Landscaping and creating Bricks - Tool for collecting textures Last weeks i spent a lot of time creating our companys area with all buldings etc. Work is almost done and will be published soon. And all my bosses was impressed what can be done with a free software ,) THX to all the Developers! Doing all this works, i was struggling with a natural bricks wall, which is brandnew because of some extensions of our area. First, i used boxes with textures, but this looks not the way i would like to see. Formerly i read something about Landscaping-Tools... and i used GMTE 2 with a new area, the texture of my wish and then i created the surface i needed. Export to OBJ and import as furniture, with diffrent orientations. I built a box, adjust the "walls" - and result was a brick, better a real sone with rough surface an changeble texture. Anythng was done quick n dirty but works exactly the way i expect. To get the surface more rough, just increase the deep of the unique element. If you render best quality, you can clearly see the effect. Same tool i used to genarate the whole area surface...little bit more complicated but basically- it works!Just set the values of a new map to the number of meters your area in the plan should have. Tooks some steps but then - in general, its enoug to have anything raw, you can control the heigth by changing the height of the imported map,, all the rest can be done by adjusting the elevation... Basically it need a little bit of fine tuning - but works But doing this, i found another thing. I have to import a lot of Signs as Texture. doing this with approx 400 pics is not really amazing. One by one... Was looking for a tool like the Furniture Libary Editor, which is quite easy to use. Is there any possibilitie so use this tool the same way to collect textures? Or ist a tool existing and i dind't found it after hours of searching? If there is nothing existing which helps to collect and organize a texture libary (of course, i read the Posts and understand what to do...) i thougth about a solution based on open office. There are some things which i guess, could be used to have a small single file, using macros reading foldeers,, having inputfields an selct-lists to arrange the values etc. I have some ideas how to solve this thing - or is there just a small change needed for the funiture libary file? Finally, writing all this texts for the important file could be done, but i really don't like to spent too much time on things which might be solved in a almost automised procedure... Would be fine to have some feedback... and if i'm the one who might give this tool to the community, i'll give my best to do so - in anyway just a small donation for this amazing work. Kind regards, ---------------------------------------- WIN10 Pro 64bit * 16 GB RAM * AMD FX 6100 * Geforce GTX 660 |
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