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Sweet Home 3D Forum » List all forums » » Forum: Features use and tips » » » Thread: Lampshade transparency » » » » Post: Re: Lampshade transparency |
Print at Dec 17, 2025, 3:27:04 AM |
| Posted by Tic at Oct 1, 2011, 2:36:40 PM |
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Re: Lampshade transparency You're right, I find out that SH3D and wings3d generate different normal directions: while in SH3D vertex normals are orthogonal to faces, in wings3d they spread out radially; Also the amount of normals and faces is different. This affercts somehow surface reflection and material refraction. I tried to export form wings3d to 3DS and then import in SH3D but unfortunately the resutl is quite the same. So I think there's no way to solve the problem if I want to keep on modelling in wings3d ![]() |
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