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Sweet Home 3D Forum » List all forums » » Forum: Gallery » » » Thread: Gallery Space » » » » Post: Re: Gallery Space |
Print at Dec 16, 2025, 10:09:24 AM |
| Posted by db4tech at Jun 1, 2011, 9:28:23 PM |
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Re: Gallery Space Welcome to June everyone! ![]() Produced these renders a few days ago but then waited to post them, didn't want to look like I was trying to take the limelight away from makouillex's gallery post. Sweet Home 3.2 renders Imported my "Gallery space" model into Sweet Home 3.2, tried a quick internal (Create photo...) render, to see how things might look before making any lighting changes. ![]() Initial observations, the AO (Ambient Occlusion) levels are quite high, even for midday. If there are no actual black objects in a scene, then no dark areas are rendered anywhere in a scene, producing a flatter none punchy looking rendered image. Next Added a power setting to the original lights. At which point I realised that any objects I had added a texture to, needed to have the (new to me) objects "Shininess" setting changed. Also, discovered any older light bulbs size is ignored, so all shadows are hard even if the lamp size is large (notice the multiple hard edge shadows next to the wall light). ![]() Then Replaced all lamps (there are lots in the scene), with new versions that work correctly in 3.2, tweaked lamp power settings to reach an almost identical output to my previous renders. Spotted another couple of objects that still required their "Shininess" setting altering. ![]() Finally Needed to added extra light to the gallery window (through the doorway), to try and recreate the blown out photo realistic look of the original renders, a single light on full intensity in 3.2 is not powerful enough to provide enough light to do this. The extra light also adds a nice reflection on the wooden floor. ![]() Okay I know I am a bit late to the party but... Main thing I find really problematic with 3.2 The lights disappearing from the 3D preview when not selected. Trying to visually adjust one lights placement in the 3D preview, while comparing it to other adjacent lights is now impossible. Position a light, then moving virtual position to see that the light is in the correct place, means constantly re-clicking the light to make it re-appear in the 3D preview. Things I really like about 3.2 Ability to create round walls. Being able to store viewpoints, a great time saver when moving around within a scene while editing objects, before returning to the render position, very useful, thank you Emmanuel for adding it! Light bulbs "Keep proportions" being locked. Fast render speed! ![]() Thank you, David Edit: corrected the text size show on renders. |
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