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  <title>Sweet Home 3D Forum (Forum: Wishlist)</title>
  <link rel="alternate" type="text/html" href="https://www.sweethome3d.com/support/forum/index"/>
  <modified>2026-05-19T21:16:46+02:00</modified>
  <tagline> ATOM Feed of Sweet Home 3D Forum (Forum: Wishlist)</tagline>
  <copyright>Copyright by this site owner</copyright>
  <author>
    <name>Sweet Home 3D Forum Editor</name>
    <email></email>
  </author>
  <id>https://www.sweethome3d.com/support/forum/rsssummary</id>
  <generator>mvnForum Feed Generator 1.2.2 GA</generator>

  <entry>
    <title>Hide elements</title>
    
    <link rel="alternate" type="text/html" href="https://www.sweethome3d.com/support/forum/viewthread_thread,13620"/>
    <id>https://www.sweethome3d.com/support/forum/viewthread_thread,13620</id>
    <issued>2024-12-08T15:23:27+01:00</issued>
    <modified>2026-05-17T07:23:28+02:00</modified>
    <content>I think it would be incredibly useful if you could add a hide elements function say I create a working floor plan and I put a roof on it and I want to do more I have to remove the roof in order to work instead of duplicating the floor plan over and over I think it would be easier to be able to hide an element and keep working it would be great to see if you can come up with something like that ...</content>
    <author><name>pasjr</name></author>
  </entry>

  <entry>
    <title>3D rendering using GPU cores</title>
    
    <link rel="alternate" type="text/html" href="https://www.sweethome3d.com/support/forum/viewthread_thread,12635"/>
    <id>https://www.sweethome3d.com/support/forum/viewthread_thread,12635</id>
    <issued>2023-08-22T20:50:31+02:00</issued>
    <modified>2026-05-07T14:32:20+02:00</modified>
    <content>3D rendering using GPU cores

What would be a wonderful solution for the rather extreme slow rendering of 3D images. Especially the very long rendering time when images are needed in higher resolutions i.e. 4000 pixel.
A 3D rendering engine that uses all the GPU cores of a modern video card i.e. Nvidia.
That would be awesome!</content>
    <author><name>411621</name></author>
  </entry>

  <entry>
    <title>Dark Mode</title>
    
    <link rel="alternate" type="text/html" href="https://www.sweethome3d.com/support/forum/viewthread_thread,12872"/>
    <id>https://www.sweethome3d.com/support/forum/viewthread_thread,12872</id>
    <issued>2024-01-13T21:40:02+01:00</issued>
    <modified>2026-05-06T21:32:07+02:00</modified>
    <content>In the blog for 6.6 (27 July 2021) future support of a dark mode is mentioned. Is there any progress in that direction?

Switching between Sweet Home 3D and Blender painfully shows how much better a dark mode is for your eyes, especially with the current early dark evenings . The interface and 2Dview have a lot of glaring white screen space which would be a lot less straining on the eyes with a ...</content>
    <author><name>Keet</name></author>
  </entry>

  <entry>
    <title>a curved wall</title>
    
    <link rel="alternate" type="text/html" href="https://www.sweethome3d.com/support/forum/viewthread_thread,13998"/>
    <id>https://www.sweethome3d.com/support/forum/viewthread_thread,13998</id>
    <issued>2025-07-12T20:02:50+02:00</issued>
    <modified>2026-04-21T12:23:31+02:00</modified>
    <content>I can make a wall in an arc but not oval.
If there is a way, please let me know.  

Otherwise, wishlist.</content>
    <author><name>jonthiele</name></author>
  </entry>

  <entry>
    <title>Add *.hdr support</title>
    
    <link rel="alternate" type="text/html" href="https://www.sweethome3d.com/support/forum/viewthread_thread,14712"/>
    <id>https://www.sweethome3d.com/support/forum/viewthread_thread,14712</id>
    <issued>2026-03-25T07:27:22+01:00</issued>
    <modified>2026-03-25T07:27:22+01:00</modified>
    <content>Add the ability to choose High Dynamic Range files *.hdr as Sky texture  [:)]</content>
    <author><name>Xlance</name></author>
  </entry>

  <entry>
    <title>staircase generator</title>
    
    <link rel="alternate" type="text/html" href="https://www.sweethome3d.com/support/forum/viewthread_thread,8990"/>
    <id>https://www.sweethome3d.com/support/forum/viewthread_thread,8990</id>
    <issued>2018-11-03T15:10:24+01:00</issued>
    <modified>2026-02-26T13:04:36+01:00</modified>
    <content>First of all, thank you very much to provide such useful software for open source community.

I always having trouble with the staircase provided in furniture, and I have zero knowledge about 3D modelling.

I wish there is an easy way to create staircase met every user need.
I think staircase generator would be a great idea for all of us.

Staircase generator I mean is like :
1. first, we ...</content>
    <author><name>adibuyono</name></author>
  </entry>

  <entry>
    <title>Rulers in the online demo version</title>
    
    <link rel="alternate" type="text/html" href="https://www.sweethome3d.com/support/forum/viewthread_thread,14580"/>
    <id>https://www.sweethome3d.com/support/forum/viewthread_thread,14580</id>
    <issued>2026-02-09T10:38:30+01:00</issued>
    <modified>2026-02-09T10:38:30+01:00</modified>
    <content>Hi

We use chromebooks in my schools and used to work with the linux version of SH3D, but that was a real hustle. 
Since I changed to the Online Demo version, using SH3D was a lot easier.

The only feature I miss is the ruler around the floor plan.
It&#39;s very difficult now for the students to estimate the width of their screen. The chromebooks have screens of only 1366 pixels wide and ...</content>
    <author><name>Ditrovic</name></author>
  </entry>

  <entry>
    <title>Show walls in the items list</title>
    
    <link rel="alternate" type="text/html" href="https://www.sweethome3d.com/support/forum/viewthread_thread,13182"/>
    <id>https://www.sweethome3d.com/support/forum/viewthread_thread,13182</id>
    <issued>2024-05-22T01:40:02+02:00</issued>
    <modified>2025-12-29T18:33:44+01:00</modified>
    <content>It would be handy if the items list in the lower left corner could include walls as well. Then you could quickly see if a wall was accidentally shorter than the opposite wall and you could adjust it there without having to click through the attributes of each wall.
For those who do not like this, you might add an option to show or hide walls.</content>
    <author><name>SaarVoirVivre</name></author>
  </entry>

  <entry>
    <title>WishList: lock individual objects</title>
    
    <link rel="alternate" type="text/html" href="https://www.sweethome3d.com/support/forum/viewthread_thread,14320"/>
    <id>https://www.sweethome3d.com/support/forum/viewthread_thread,14320</id>
    <issued>2025-12-04T15:51:17+01:00</issued>
    <modified>2025-12-04T21:19:15+01:00</modified>
    <content>We can lock the base plan which locks walls, rooms, doors, windows, and objects where we checked the property &quot;Part of base plan&quot;. This prevents accidentally moving or changing the objects that are part of the base plan. Basically you can&#39;t do anything with these objects while the base plan is locked.

I use this quite often to make the objects in a large group part of the base ...</content>
    <author><name>Keet</name></author>
  </entry>

  <entry>
    <title>Level visibility management</title>
    
    <link rel="alternate" type="text/html" href="https://www.sweethome3d.com/support/forum/viewthread_thread,13933"/>
    <id>https://www.sweethome3d.com/support/forum/viewthread_thread,13933</id>
    <issued>2025-04-29T14:18:42+02:00</issued>
    <modified>2025-09-16T13:09:47+02:00</modified>
    <content>An idea of improving level visibility management:

1. Replace tabs (representing levels) with a simple list of levels with check boxes for visibility. Then only the levels marked as visible would appear as tabs. The tabs for levels marked as invisible would not be displayed at all.

2. Levels could be grouped together (perhaps in a similar manner like furniture currently can).

3. Add ...</content>
    <author><name>jan_</name></author>
  </entry>

  <entry>
    <title>Add a mezzanine wall. Is it possible?</title>
    
    <link rel="alternate" type="text/html" href="https://www.sweethome3d.com/support/forum/viewthread_thread,1220"/>
    <id>https://www.sweethome3d.com/support/forum/viewthread_thread,1220</id>
    <issued>2009-12-14T09:10:05+01:00</issued>
    <modified>2025-08-11T09:44:50+02:00</modified>
    <content>Hi, I am new.

I would add to my project a wall that is not starting from the ground but from a height of 2 meters to the ceiling, which is essentially a storage mezzanine. Is it possible?

Nice program.

Thanks for reply</content>
    <author><name>simone79vi</name></author>
  </entry>

  <entry>
    <title>Feature request - Add and remove points in polylines</title>
    
    <link rel="alternate" type="text/html" href="https://www.sweethome3d.com/support/forum/viewthread_thread,14001"/>
    <id>https://www.sweethome3d.com/support/forum/viewthread_thread,14001</id>
    <issued>2025-07-18T10:10:39+02:00</issued>
    <modified>2025-07-18T14:10:21+02:00</modified>
    <content>Please is is possible to implement a feature to add and remove points in polylines?
Even just a feature to delete points would be helpful if it is too difficult to add points as well.</content>
    <author><name>John37</name></author>
  </entry>

  <entry>
    <title>Feature Request: Set exact distance between walls using dimension lines</title>
    
    <link rel="alternate" type="text/html" href="https://www.sweethome3d.com/support/forum/viewthread_thread,13993"/>
    <id>https://www.sweethome3d.com/support/forum/viewthread_thread,13993</id>
    <issued>2025-07-06T12:22:43+02:00</issued>
    <modified>2025-07-07T12:39:18+02:00</modified>
    <content>Hello! I would like to suggest adding a feature that I think would be very useful and greatly simplify life for many users.
Add the ability to place a wall or object at a precise distance from another wall, using either numerical input or snapping to dimension lines. This will significantly improve the accuracy of interior planning, especially when working with interior partitions. Thank you!</content>
    <author><name>BlGhost8309</name></author>
  </entry>

  <entry>
    <title>Keep folder structure intact</title>
    
    <link rel="alternate" type="text/html" href="https://www.sweethome3d.com/support/forum/viewthread_thread,13981"/>
    <id>https://www.sweethome3d.com/support/forum/viewthread_thread,13981</id>
    <issued>2025-06-19T00:13:16+02:00</issued>
    <modified>2025-06-19T13:56:29+02:00</modified>
    <content>I was creating some doors to match the thickness of the walls. I added the doors to a furniture library.

Since this a normal zip archive I unpacked it and moved all common files one level up. These files are the material files and the texture. In the obj-file I changed the path of the mtl-file to the correct location. Then I packed the files and placed the furniture library in the subfolder of ...</content>
    <author><name>Waldemar.Hersacher</name></author>
  </entry>

  <entry>
    <title>Negative elevation of a level limitation</title>
    
    <link rel="alternate" type="text/html" href="https://www.sweethome3d.com/support/forum/viewthread_thread,13958"/>
    <id>https://www.sweethome3d.com/support/forum/viewthread_thread,13958</id>
    <issued>2025-05-28T17:26:51+02:00</issued>
    <modified>2025-05-28T17:26:51+02:00</modified>
    <content>Today I ran into a strange limitation of level elevations: you can&#39;t create a level below -1000cm. That seems very limited to me. Creating a lake or rocket silo will easily run lower than 10 meters. I ran into the problem when I tried to add a maintenance pit for an elevator in a subway station.

Simple wish: extend the negative level elevation to at least -10000cm. I can&#39;t think of any ...</content>
    <author><name>Keet</name></author>
  </entry>

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