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  <title>Sweet Home 3D Forum (Forum: 3D models and textures)</title>
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  <modified>2026-05-19T21:17:36+02:00</modified>
  <tagline> ATOM Feed of Sweet Home 3D Forum (Forum: 3D models and textures)</tagline>
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  <author>
    <name>Sweet Home 3D Forum Editor</name>
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  <entry>
    <title>Oase PE 500 garden pond</title>
    
    <link rel="alternate" type="text/html" href="https://www.sweethome3d.com/support/forum/viewthread_thread,14785"/>
    <id>https://www.sweethome3d.com/support/forum/viewthread_thread,14785</id>
    <issued>2026-04-29T06:35:54+02:00</issued>
    <modified>2026-04-29T19:49:59+02:00</modified>
    <content>I did a rough model of the Oase PE 500 pond with Fusion using a top view sketch (I don&#39;t own this pond). I have successfully exported an OBJ and imported it into Sweethome3d.

How can I best share it?  [:)]   Can I export it colored and with my author name from Sweet Home 3D?

https://www.oase.com/gb-en/products-a-z/family/product/p/36768-preformed-pond-pe-500-int.html

Original photo ...</content>
    <author><name>thomasa88</name></author>
  </entry>

  <entry>
    <title>My small (very small) contribution of 3D objects.</title>
    
    <link rel="alternate" type="text/html" href="https://www.sweethome3d.com/support/forum/viewthread_thread,14338"/>
    <id>https://www.sweethome3d.com/support/forum/viewthread_thread,14338</id>
    <issued>2025-12-09T14:53:37+01:00</issued>
    <modified>2026-04-27T16:23:33+02:00</modified>
    <content>Hello everybody!

I&#39;m sharing a compilation of objects I&#39;ve made trough time. Most of them are traditional objects useful (I think) for artistic scenarios. Old School objects I never found in databases online, or found it but weren&#39;t for free, etc. So I made them by myself. 
Most of these objects are/were typical in South America lifestyle and specially in 80s. 

[b]OBJECTS: [/b]...</content>
    <author><name>Indigo_Solo</name></author>
  </entry>

  <entry>
    <title>BiFold Doors in frame</title>
    
    <link rel="alternate" type="text/html" href="https://www.sweethome3d.com/support/forum/viewthread_thread,10657"/>
    <id>https://www.sweethome3d.com/support/forum/viewthread_thread,10657</id>
    <issued>2020-11-16T03:00:40+01:00</issued>
    <modified>2026-04-25T19:53:03+02:00</modified>
    <content>Hi,

How can i set the propertie or what can i write in the mtl file to be abe to create a bi-fold door in a door frame.

right now i&#39;m using a door frame with bi-fold door that i drag inside the door frame, but i would like to create a obj file that could be working, right now, when i create the obj file, he weight of the door change when i insert it into a wall and i get a piece of wall ...</content>
    <author><name>crackwood01</name></author>
  </entry>

  <entry>
    <title>ROOF WINDOW / VELUX WINDOWS</title>
    
    <link rel="alternate" type="text/html" href="https://www.sweethome3d.com/support/forum/viewthread_thread,12135"/>
    <id>https://www.sweethome3d.com/support/forum/viewthread_thread,12135</id>
    <issued>2022-12-02T10:00:02+01:00</issued>
    <modified>2026-03-23T17:44:31+01:00</modified>
    <content>good morning
i&#39;m trying to find how to insert a ROOF WINDOW
i can find the velux object but I cannot get to change the angle
to make if fit the roof angle

any idea ? 

thanks</content>
    <author><name>besyag</name></author>
  </entry>

  <entry>
    <title>Custom Model Editing Using Walls &amp; Floors</title>
    
    <link rel="alternate" type="text/html" href="https://www.sweethome3d.com/support/forum/viewthread_thread,14451"/>
    <id>https://www.sweethome3d.com/support/forum/viewthread_thread,14451</id>
    <issued>2026-01-17T23:08:57+01:00</issued>
    <modified>2026-03-15T04:56:51+01:00</modified>
    <content>It&#39;s been years since I made some homemade furniture scale models and I&#39;m trying to remember. I know walls can be curved. But can the edges of rooms/floors be curved by themselves to make shapes or along room walls for curved shapes as well? I forget...hmm.</content>
    <author><name>snmavronis</name></author>
  </entry>

  <entry>
    <title>Light Problem</title>
    
    <link rel="alternate" type="text/html" href="https://www.sweethome3d.com/support/forum/viewthread_thread,14253"/>
    <id>https://www.sweethome3d.com/support/forum/viewthread_thread,14253</id>
    <issued>2025-11-12T23:30:52+01:00</issued>
    <modified>2026-03-12T16:33:41+01:00</modified>
    <content>Hello, i just download sweet home 3D ans i can&#39;t figure out how to put light. I trie with light that are proposed by sweet home but no lighting option. Also with the light source, same problem. Does anyone can help me please...</content>
    <author><name>hghjkl</name></author>
  </entry>

  <entry>
    <title>A Lord of the Rings sword</title>
    
    <link rel="alternate" type="text/html" href="https://www.sweethome3d.com/support/forum/viewthread_thread,14526"/>
    <id>https://www.sweethome3d.com/support/forum/viewthread_thread,14526</id>
    <issued>2026-01-29T02:25:15+01:00</issued>
    <modified>2026-01-31T00:02:34+01:00</modified>
    <content>I have been looking for a particular sword from the &quot;Lord of the Rings&quot; movies, mainly because I have a replica of one that I would like to include in my designs. I&#39;ve been looking or Hadhafang, the sword that Arwen brandished in, I believe, the first movie &quot;The Fellowship of the Ring&quot;. ...</content>
    <author><name>AeowynFraser</name></author>
  </entry>

  <entry>
    <title>Determine Texture Surfaces for Blender Models</title>
    
    <link rel="alternate" type="text/html" href="https://www.sweethome3d.com/support/forum/viewthread_thread,14529"/>
    <id>https://www.sweethome3d.com/support/forum/viewthread_thread,14529</id>
    <issued>2026-01-29T19:19:03+01:00</issued>
    <modified>2026-01-30T19:41:29+01:00</modified>
    <content>I am starting to create my own models in Blender for use in Sweet Home 3D. I&#39;ve gotten to the point where I&#39;m able to generate very useful models, but I am running into 2 issues:

1. When I import the Blender models (exported as .obj files) into SH3D, they always only have a single texture surface, which makes it almost impossible to assign any texture to them, because instead of ...</content>
    <author><name>MarkusBohu</name></author>
  </entry>

  <entry>
    <title>Rugs and carpets</title>
    
    <link rel="alternate" type="text/html" href="https://www.sweethome3d.com/support/forum/viewthread_thread,1270"/>
    <id>https://www.sweethome3d.com/support/forum/viewthread_thread,1270</id>
    <issued>2010-01-08T16:39:22+01:00</issued>
    <modified>2026-01-23T01:15:38+01:00</modified>
    <content>I am new to this product so maybe this is obvious to others. How can I put a rug or a carpet on the floor?</content>
    <author><name>matts</name></author>
  </entry>

  <entry>
    <title>Nouvelle police de caractères</title>
    
    <link rel="alternate" type="text/html" href="https://www.sweethome3d.com/support/forum/viewthread_thread,14415"/>
    <id>https://www.sweethome3d.com/support/forum/viewthread_thread,14415</id>
    <issued>2026-01-08T12:18:47+01:00</issued>
    <modified>2026-01-08T14:42:17+01:00</modified>
    <content>Bonjour à tous.
J’ai eu envie de recréer (en 3D bien sûr) l’ensemble des caractères présents sur un clavier Azerty (Majuscules, minuscules, chiffres et caractères spéciaux) mais avec une police d’écriture un peu différente, comme vous pouvez le voir sur les images ci-dessous.

[img]https://i28.servimg.com/u/f28/11/09/47/58/vue_212.jpg[/img] 

...</content>
    <author><name>captaincook</name></author>
  </entry>

  <entry>
    <title>floorplanner .fml (json) 3d model converting</title>
    
    <link rel="alternate" type="text/html" href="https://www.sweethome3d.com/support/forum/viewthread_thread,13772"/>
    <id>https://www.sweethome3d.com/support/forum/viewthread_thread,13772</id>
    <issued>2025-01-03T00:23:40+01:00</issued>
    <modified>2025-12-26T16:47:11+01:00</modified>
    <content>Hello,

I just bought a new house and with it i also got a 2d and 3d model of it created on floorplanner.com (.fml/ floorplanner markup language file) which basically is a very large json file.

They don&#39;t have any way to export the 3d file in any other format then .fml, so i was wondering if anyone has an idea how i could convert that file into something usable for SweetHome 3D.</content>
    <author><name>qqa</name></author>
  </entry>

  <entry>
    <title>My Custom Textures Stretching?</title>
    
    <link rel="alternate" type="text/html" href="https://www.sweethome3d.com/support/forum/viewthread_thread,14341"/>
    <id>https://www.sweethome3d.com/support/forum/viewthread_thread,14341</id>
    <issued>2025-12-10T03:13:44+01:00</issued>
    <modified>2025-12-11T11:10:43+01:00</modified>
    <content>Hi, it&#39;s been a while. I made a simple 6 sided rectangular shape using exact dimensions of one of my guitar amps. Then I made scaled textures based on photographs of the real amp that are proportional to fit each side exactly. So in my model&#39;s materials dialog box when I import each texture, I give it the exact dimensions to fit my model as suggested. But what happens is 2 things: At 100% ...</content>
    <author><name>snmavronis</name></author>
  </entry>

  <entry>
    <title>Edit texture in different parts of an obj 3d model</title>
    
    <link rel="alternate" type="text/html" href="https://www.sweethome3d.com/support/forum/viewthread_thread,14217"/>
    <id>https://www.sweethome3d.com/support/forum/viewthread_thread,14217</id>
    <issued>2025-11-06T15:25:43+01:00</issued>
    <modified>2025-11-07T14:01:06+01:00</modified>
    <content>Hello again, importing obj files, in the material list there is only one material, default.
for  example on a table all parts, top, feet etc are one material, called default. 
Can I modify and add different colours and separate parts of the model, to become like 3ds?
Thank you!</content>
    <author><name>Karolita</name></author>
  </entry>

  <entry>
    <title>Steel Texture?  (Garage, Door, Countertop, etc.)</title>
    
    <link rel="alternate" type="text/html" href="https://www.sweethome3d.com/support/forum/viewthread_thread,14140"/>
    <id>https://www.sweethome3d.com/support/forum/viewthread_thread,14140</id>
    <issued>2025-10-04T01:32:41+02:00</issued>
    <modified>2025-10-04T11:56:18+02:00</modified>
    <content>I cannot find something like a &quot;steel texture&quot;.  I know it is possible on screen to appear like steel, somehow, but maybe not the standard way with a pattern.  It&#39;s more like the way that light reflects in long stripes.

[img]https://www.ivo-welch.info/home/steel.jpg[/img] 

In particular, I want to create a steel garage door, but there are also a lot of other items that could ...</content>
    <author><name>iaw4</name></author>
  </entry>

  <entry>
    <title>Window shapes</title>
    
    <link rel="alternate" type="text/html" href="https://www.sweethome3d.com/support/forum/viewthread_thread,1481"/>
    <id>https://www.sweethome3d.com/support/forum/viewthread_thread,1481</id>
    <issued>2010-05-10T05:40:05+02:00</issued>
    <modified>2025-09-23T12:00:25+02:00</modified>
    <content>Hello all

Is it possible to have windows that are triangular or rhombus shaped?

Or how easy (or not!) is it to attach window properties / texture (transperency etc) to a box or triange shape to simulate an odd shaped window.  

Presntly I have attached a mirror texture to represent a triangular shped window, but this does not present well in a rendered drawing.

Thanks
Vaughan

PS ...</content>
    <author><name>vaughan</name></author>
  </entry>

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