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YGYL
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Re: Best to make Furniture Library Editor support .kmz format file~

For a file outside the 345345.kmz texture map file, I will give another example.
One person designed his own home with XXX, and used dozens of furniture in one color system. If this is a different kind of furniture that uses 2 texture files for external links, then if he wants to change a color system, it is very simple, just change the name of the folder on the hard disk. Load again and it's completely changed.
And the file of the whole way is very small.
Even if mobility is taken into consideration, it should also support this method or a built-in public mapping mechanism, instead of the current model where each model is a separate folder
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YGYL
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Re: Best to make Furniture Library Editor support .kmz format file~

In addition to the public texture mapping system, I suggested a public model system more than a year ago
Pre-segmented dynamic object system
They all form a large and complex model from a small part

A common model system is a model that can be composed of multiple other model files. And does not take up much storage space
1 tree 11.6K
10 tree 11.8K
100 tree 13K
1000 tree 23K
Don't care if the user's machine is running. The key is the same size of the material library, you can put more things into it. The same Furniture library can even put multiple scenes directly into it, a forest, a grassland, a city
Do you say that users will save a lot of time?
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