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AdeleAlli
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Re: Showcase your glassblocks

Good work :). May I ask you what texture is that on the wall and on the floor and where I can find them?

Later I will post some attempts to realize good lights and reflection, but can you give me some suggestions on how you made them in your case?
For example, how you made the glassblocks so shiny?

Thanks
[Jul 25, 2018, 9:30:34 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
rontant
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Re: Showcase your glassblocks

The textures for the wall and floor are marbles. There are some inside the texture library but you can always import your own marble textures found on the web,

I put a light panel created by Enko Nyito outside behind the glass blocks. Of course I resized the light panel to cover the entire glass blocks. Pewrsonally I find the sunlight of SH3D is too weak.

I also set the shininessShader in the photo rendering properties from default to glossy.
[Jul 25, 2018, 1:43:36 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
rontant
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Re: Showcase your glassblocks

This is another rendering with shininessShader set to glossy.


[Jul 25, 2018, 1:46:23 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
AdeleAlli
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Re: Showcase your glassblocks

I know, I created also my personal texture library some weeks ago :). I was making the wrong question. Sometimes I want to have a texture for example of tiles which is not quadratic, which is covering instead the entire wall, without seeing the borders of the tiles, I don't want if I am clear. Anyway, I tried using the scaling factor of the tile in order to do that.

Here is what I realized:



Do you notice the defects located for example near the mixer faucet? I don't know how to solve them, any suggestion? :)

Later I will try to use the light panel as you suggested and also the glossy shader, thanks.

The result you posted with the shininessShader set to glossy is wonderful!!!
[Jul 25, 2018, 4:44:35 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
AdeleAlli
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Re: Showcase your glassblocks

The textures for the wall and floor are marbles. There are some inside the texture library but you can always import your own marble textures found on the web,

I put a light panel created by Enko Nyito outside behind the glass blocks. Of course I resized the light panel to cover the entire glass blocks. Pewrsonally I find the sunlight of SH3D is too weak.

I also set the shininessShader in the photo rendering properties from default to glossy.


I have the same idea, the SH3D sunlight is too weak. Is there a way to disable it, without the need to set a time after midnight for example?

Can you tell me Where I can find the light panel created by Enko Nyito?
[Jul 25, 2018, 6:48:41 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
rontant
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Re: Showcase your glassblocks


Do you notice the defects located for example near the mixer faucet? I don't know how to solve them, any suggestion? :)


Yes, I notice. I don't exactly know how to eliminate such annoying artefact completely. I see they typically occur when we render in silky mode of shininessShader.

If you want to render in Silky mode, maybe you can try reducing the shininess of the texture for the object (faucet). I also find that rendering at higher resolution helps. If you have the time and patience, you can try rendering at 3000-5000dpi. It may take 6-7 hours but you can let the computer do the job while you sleep.


Can you tell me Where I can find the light panel created by Enko Nyito?


I don't recall which page or which forum thread I got it from, but it is somewhere in this site. Perhaps someone can help point out the exact location?
[Jul 26, 2018, 12:48:06 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
AdeleAlli
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Re: Showcase your glassblocks


If you want to render in Silky mode, maybe you can try reducing the shininess of the texture for the object (faucet). I also find that rendering at higher resolution helps. If you have the time and patience, you can try rendering at 3000-5000dpi. It may take 6-7 hours but you can let the computer do the job while you sleep.

What is the Silky mode and where I can change it? Is it in the script of sh3d (under linux)?

Thank you, I usually render at 3000 x "something" (I use the auto-adapt option) pixels. Usually it takes 20/30 minutes, more or less, with an octa core processor.
How I can change the dpi resolution of the rendering?
[Jul 26, 2018, 4:30:28 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Ceciliabr
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Re: Showcase your glassblocks

Come to think of it, I made an illustration of glass blocks for this discussion about glass earlier this year.
But I never got around to posting it.
So I'll post it here:



It's a bit dark, which I think has something to do with the death of Henrik, Prince Consort of Denmark.
I remember hearing the news on the radio while I was working on the illustration.
The magazine lying on the chair, originally had a front page about Kim Jung Un.
I remember exchanging it with a mock-up magazine front page about our dearly loved and highly missed Prince Consort, Henri Marie Jean André de Laborde de Monpezat.
It was traditions and laws that prevented him from being our king – it was not the will of his people.

This image doesn't have any glass blocks in it, but I'll take my chances and post it here anyway.



Cec
[Jul 28, 2018, 8:46:26 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
rontant
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Re: Showcase your glassblocks

Thanks Cec for sharing your work here. Very photo realistic, as elegant as ever, they are.

The scenery outside, the city view, is nice. I wonder if this scenery is actually the view from one of the houses in your mini town or a picture pasted as texture of a wall outside?
[Jul 29, 2018, 1:36:16 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Ceciliabr
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Re: Showcase your glassblocks

I wonder if this scenery is actually the view from one of the houses in your mini town
Yes, that’s exactly what it is. (Well observed smile )

(…) or a picture pasted as texture of a wall outside?
I’m not at all comfortable with using background images glued to a wall. I prefer to use models to design my backgrounds.
The way I work, there are some heavy drawbacks with fixed background images:
When using photographs harvested on the net, the light and shadows are already set, so my lighting options and my focal perspective become very limited. I'm stuck with the atmospheric mood as well as the angle and focal length of the background image.
If I should want to change the time of day, or change the photographic angle, I would have to change the image.
It would appear a bit awkward to have different backgrounds in a series of shots taken at the same location.

Well...

My mini town (fake city) consists of a mixture of real houses and textured boxes. The boxes are textured with transparent png’s, where some of the windows have been cut out. This enable me to create an illusion of evening/night by placing a light source inside the box. The light will then shine thru the openings of the transparent png's.

Anyway, here is a daytime shot of the building- It's taken from across the street at a later date than the interior shots, so there are some minor differences in the layout.
The apartment where the shot was made is located at the 1st floor ( US=2nd) over the entrance.



Cec
[Jul 29, 2018, 1:50:36 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
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