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Puybaret
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Re: Sweet Home 3D 6.0

On est, on est, on est les champions ! smile cool
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Emmanuel Puybaret, Sweet Home 3D developer
[Jul 15, 2018, 10:28:56 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
rontant
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Re: Sweet Home 3D 6.0

When I clicked on the Photo-Video Rendering menu option, it gives incompatible version message for the plugin, so I just clicked on the camera icon instead.

Here is the comparison:

5.7


Beta.

Compare the light outside the window on the RIGHT handside. I think 5.7 is better.
[Jul 16, 2018, 12:43:08 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 6.0

The Beta 4 brings some more expected features than articulated mannequins and opening doors wink
- First, objects placed at an underground level now individually dig the ground when they belong to a group (see Holes in the ground thread).

- It's possible to select more than a material in the list shown in materials modification pane to change faster a group of materials that should look the same. Multi selection can be done with the shift key for a single interval, and with ctrl / shift ctrl keys to select/unselect an individual material (cmd / shift cmd keys under macOS).

- All spinners showing numbers are able to compute the math formula you'll enter, except for lengths using foot/inch/fraction notation.



If the value can't be computed, the text of the spinner will be displayed in red. The result of the formula replaces the entered text as soon as the focus is transferred to an other field. The syntax of the formulas supports the operators + - * / ^ (power) and the functions LN, LOG, EXP, SQR, SQRT, COS, SIN, TAN, ARCCOS, ARCSIN, ARCTAN. It isn't case sensitive and functions may be followed directly by a number without any brackets (except of course if you want to change the priority of a part of the calculus).
This feature was programmed with a simplified version of JeksParser, a library I programmed a long time ago.

- Prices can now be entered in the furniture modification pane



once you chose a currency with a new drop down list available in the preferences pane



As the previous images show, it's also possible to activate VAT management (or more generally any tax percentage that should apply to the price), if you want or need to show the difference between price without tax and price with tax included. When this option is selected, the furniture modification proposes a default 20% VAT value as soon as you enter a price. You may change this percentage, and the new % value will be reused for next price change.

Total price, and Total VAT with Total VAT included values appears at the bottom of the furniture list, as soon as a currency is selected in the preferences pane (only Total price appears if the Use VAT preference is unselected).
The furniture list may also display the price, the VAT %, the VAT and the price VAT included of each piece, if you request to display the matching columns with Furniture > Display column menu.



These columns and the Price / VAT % fields of the furniture modification pane are available only when a currency is selected in the preferences pane.
If you don't want to use prices, simply choose the option Ignore price in the preferences pane (or leave it unchanged).



Each time the price of a piece of furniture is set or changed, its associated currency is set from the currency currently selected in the preferences pane. This allows to use different currencies in the same project (in which case the totals below the furniture list are blank), and more likely, to distribute a SH3D file to other people without worrying about the currency they use.
Note that currency symbols like $, €, £, ¥... are used only when it's the symbol used in your language and country, otherwise the three letters currency code is generally used. For example, USD will appear instead of the $ symbol if the application is used in Europe, and US$ will appear in Canada.

I hope you'll like how I managed prices and currencies in Sweet Home 3D, even if this beta may not have resolved some subjects, like the prices of services and other things different from furniture. Are there some cases when using dummy furniture could be an unacceptable workaround? I wondered also if negative prices should be accepted for rebates, and if printings should include totals, since furniture prices can already be exported to CSV or to the clipboard. Please, test these new features and post your suggestions.


Rontant, the Photo-Video Rendering and the default photo creation option in Sweet Home 3D can give different results. Sorry, it's not the right thread to discuss about that subject, as you can't compare the results of the two tools in Sweet Home 3D Beta.
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Emmanuel Puybaret, Sweet Home 3D developer
[Jul 20, 2018, 5:06:12 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
bdfd
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Re: Sweet Home 3D 6.0

AMAZING ! love struck

Prices and VAT included, bravo Manu ! applause

Tested and approved at home today.

Here is a semi-pro 6.0 !

smile
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Evil progresses when good people do nothing!
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SH3D 7.1 and nothing else - W11 64b in 4K
[Jul 20, 2018, 7:37:58 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
ndorigatti
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Re: Sweet Home 3D 6.0

Math functions!?

That's gold! Uncountable times I tried to put formulas and only after, remembering that wasnt supported!

6.0 is becoming gold!
[Jul 20, 2018, 9:40:35 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
hansmex
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Re: Sweet Home 3D 6.0

Emmanuel,

Awesome work, once again!! Thank you very much!!

I did a few quick tests with prices and export to CSV, and came across a few problems.
Dimensions are exported as values when whole numbers, but as text when there is a decimal involved.
All prices are exported as text, which (when importing into a spreadsheet) means that you have to manually enter all prices again in order to be able to do any calculations.

My suggestions:
- all dimensions should be exported as numerical values
- all prices should be exported as numerical values, without the currency symbol, OR with the currency symbol separated with a delimiter, so that price and currency symbol end up in different columns.

Hans
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[Jul 21, 2018, 10:36:28 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
okh
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Re: Sweet Home 3D 6.0

Fantastic features! Looking forward to testing once reunited with a decent internet connection. ok
[Jul 21, 2018, 11:19:36 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
ndorigatti
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Re: Sweet Home 3D 6.0

I have a question for you Puybaret...
Did you already tried/programmed/planned to support multi hinges on a single element?
I mean, my windows and door windows can be opened in classi way (let's say rotate around vertical hinges) but can also be turned a bit rotating around horizontal hinges (on bottom) so a little fresh air can come in.
Do you think I can put both vertical and horizontal hinges on a window and see it turn? I'm trying to do it but I'm not so good in blender and in understanding the prefixes (my old models where a single element, not separated into groups)
[Jul 23, 2018, 3:10:44 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 6.0

Thanks all for your feedback.

Hans, numbers use the same decimal separator as in Sweet Home 3D, so it depends on the selected language. Prices and % look very similar to how Excel exports to CSV too.
Keep in mind that CSV is a very poor format: it doesn't store the character encoding in use, doesn't oblige to use a coma or a point, doesn't state how numbers like prices should be formatted...
Just open a CSV file with a text editor and you'll see it's just some lines with data separated by tabs.

ndorigatti, multi hinges aren't supported and I don't plan to add support for that. It would require to organize 3D shapes very differently in the program.
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Emmanuel Puybaret, Sweet Home 3D developer
[Jul 24, 2018, 3:34:59 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Larz2
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Re: Sweet Home 3D 6.0

Prices was what I was missing in former versions - Great work, thanks!

Though I agree with Hansmex, that it would be great if prices could be exported to CSV without currency, so numbers could be calculated in a spreadsheet.

Thanks, Best regards,
Larz2
[Jul 31, 2018, 12:54:28 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
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