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Mike53
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Re: Sweet Home 3D 6.0

Hi
As usual i am missing something, i dont see how to make an object that can be deformed, the window obj's i have made recently do not have this :-
All help welcome
Mike
[Oct 14, 2018, 11:56:38 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 6.0

Thank you all for your feedback.
It’s possible that the GPU has more work in this version because of the lighter management of the frustum front and back distances, but this should also lead to more fluid moves in the 3D view.

Mike, your own 3D models can’t be deformed without modification. Please read this post for more information.
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Emmanuel Puybaret, Sweet Home 3D developer
[Oct 14, 2018, 2:57:48 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Mike53
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Re: Sweet Home 3D 6.0

Hi Emmanuel
Thx for the response, i did see the topic but the pictures did not fully explain it and unfortunately its all written in greek, as is the topic about showing the sash openings, so i guess i'll just use groups. sad
Mike
[Oct 14, 2018, 6:46:19 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
UbuntuBirdy
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Re: Sweet Home 3D 6.0

... but this should also lead to more fluid moves in the 3D view.

I compared this in 5.7 and 6.0 and I have to say yes, in 6.0 there is way less stumbling while walking around with the virtual visitor!
I rarely use the virtual visitor, but that could change now...
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Pascal

SH3D 6.6 / Ubuntu 22.04 (Mainline-Kernel) / Radeon RX580 / Ryzen 7 5800x
[Oct 15, 2018, 9:46:30 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
alaX
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Re: Sweet Home 3D 6.0

@Mike53
I'm not sure what sort of pictures or description you expect...


Why some groups share "sweethome3d_opening_on_hinge_1_" and differ in last phrase? That's because all of them are supposed to rotate around the same hinge at the same time but each one has different material aplied (they can't make one group)
"Sweethome3d_window_pane_on_hinge_1" is special prefix - combination of "sweethome3d_window_pane" and "sweethome3d_opening_on_hinge_1"
Why hinges with the same color are not in one group? Because they are not connected and probably would be exported as separate groups anyway - it depends on modeling software you use. They could make one group as well.

Hinges (visible or hidden) should be centered on axis of rotation parallel to height, width or depth of your model (assuming it's oriented properly to axes X,Y and Z). The largest dimension of all selcted/grouped objects making one hinge should be oriented along that axis/dimension.

[Oct 16, 2018, 8:06:16 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
dorin
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Re: Sweet Home 3D 6.0

@Mike53
... i don't see how to make an object that can be deformed, the window obj's i have made recently do not have this

Your personal objects will be "deformed" after You've add the specific prefixes like Emmanuel and alaX explained.
I've do this also with my doors and I try to do for most of the furniture from Contribution furniture.
For more help I'am available for You on mail.
----------------------------------------
A computer program does what you tell it to do, not what you want it to do. Murphy's Law (Greer's Third Law)
When all else fails, read the instructions.Murphy's Law
[Oct 22, 2018, 6:31:35 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Mike53
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Re: Sweet Home 3D 6.0

Thank you Dorin i may take you up on the offer.
I still don't know if "modify deformation" gets added during the process of making the object or if it needs to be a library item 1st .... is the "modification" made in the mtl or object file ... is it made with the library editor or similar.. lots of don't knows.
Thanks for the offer, it is much appreciated.
Mike
[Oct 28, 2018, 9:20:35 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
dorin
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Re: Sweet Home 3D 6.0

You must modify the obj file. (with Notepad++/ ArtOfIllusion/ Blender).
Rename the moving part with new prefixes.
e.g. You have a door and hinge objects name;
rename hinge to hinge_1
and door to sweethome3d_opening_on_hinge_1_door
Save and import.
I will tray to do this directly from SH3D when I'll have some time to test.
At that moment I don't know other way.
----------------------------------------
A computer program does what you tell it to do, not what you want it to do. Murphy's Law (Greer's Third Law)
When all else fails, read the instructions.Murphy's Law
[Oct 29, 2018, 8:18:26 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
alaX
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Re: Sweet Home 3D 6.0

I still don't know if "modify deformation" gets added during the process of making the object (...)

SH3D detects prefixes and displays "Modify deformation".
[Oct 30, 2018, 6:55:29 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
ndorigatti
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Re: Sweet Home 3D 6.0

Dear Pubayet,
I think i've found a use case that is not managed by rotation implementation.
I have a door with the "rotating" part composed of a small frame and a mirror.
Before sh 6.0 my model had the mirror obj item named as:
sweethome3d_window_mirror
for making it reflect.
Now since i want the mirror to rotate around the hinge, i tryed to rename the item but with no success..
I've seen there is sweethome3d_windows_pane_on_hinge but this makes the part transparent and not a mirror! Any hint?
[Nov 1, 2018, 10:02:02 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
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