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mazoola
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Re: Sweet Home 3D 5.2

Hawk -

I'm running the installer version [on XP]...

Maz
[Jan 13, 2016, 8:48:09 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
HawkDawg
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Re: Sweet Home 3D 5.2

Hawk -

I'm running the installer version [on XP]...

Maz

Great! That's what I'm currently running.

Thanks! smile
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Hawk
[Jan 13, 2016, 9:45:38 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
mazoola
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Re: Sweet Home 3D 5.2

Emmanuel -

Alas, a few minutes ago I saved a home plan using SH3D 5.2 beta 1 -- and it recursively saved itself. sad

I had just finished adding the latest version of my largest 'furniture' model*; it contains a couple dozen defined materials, of which I remap at least half to a new texture. I know in at least one case I made use of a self-referential texture -- that is, under 'Materials,' I opened a defined texture, selected the existing texture in order to add it to the array of thumbnails, and clicked 'OK'; I then opened another material definition, clicked 'Texture,' and selected the thumbnail I previously added.

I have no idea why it chose to save recursively in this instance when in earlier tests with the beta I had intentionally made use of self-referential textures in a model without triggering the erroneous save.

After I take a break, I'll return the redefined textures in the recently added model to their defaults and save the project again; with luck, clearing the reference will allow SH3D to store the file correctly.

Please let me know if there are any tests or information you need from me.

Thanks,
maz

* It models two decks with railings, an external stairway from one deck to the next, a triangular section of infrastructure that serves as walls and ceiling for an interior stairway and support for the exterior stairway, and carved exterior trim boards along the edges of the decks and stairs. I import it as a 17+ Mb KMZ file I generate from Sketchup; however, a single texture accounts for nearly 8 Mb of the total.


[Jan 16, 2016, 12:55:29 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
hansmex
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Re: Sweet Home 3D 5.2

You may want to check your textures. There's a longstanding advice that textures be no bigger than approx 1000 pixels wide or long. An 8 MB texture seems to be quite a big bigger than that.

H
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Hans

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[Jan 16, 2016, 1:14:42 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
HawkDawg
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Re: Sweet Home 3D 5.2

I had just finished adding the latest version of my largest 'furniture' model*; it contains a couple dozen defined materials, of which I remap at least half to a new texture. I know in at least one case I made use of a self-referential texture -- that is, under 'Materials,' I opened a defined texture, selected the existing texture in order to add it to the array of thumbnails, and clicked 'OK'; I then opened another material definition, clicked 'Texture,' and selected the thumbnail I previously added.

It sounds like; by adding that new texture to an existing array of thumbnails, SH3D decides it's a new sub-compilation of the original, creating a sub-directory of the original instead of just updating the original.
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Hawk
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[Edit 1 times, last edit by HawkDawg at Jan 17, 2016, 2:01:29 AM]
[Jan 17, 2016, 2:01:06 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
enkonyito
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Re: Sweet Home 3D 5.2

Concerning the new photo renderer properties, I made tests with SweetHome3D-5.2.beta1-windows.exe and the SimpleRoom.sh3d file.

Can the following renderings match what could be expected with the indicated parameters?
Common settings: antiAliasing.min = 1; antiAliasing.max = 2; filter = blackman-harris. The times are given on an indicative basis.

BucketRenderer

samplerAlgorithm = bucket; rendering time : 01mn 25.56s

SimpleRenderer

samplerAlgorithm = fast; rendering time : 06.49s

ProgressiveRenderer

samplerAlgorithm = ipr; rendering time : 11.38s

MultipassRenderer

samplerAlgorithm = multipass; rendering time : 01mn 49.45s

For information, the final rendering and its duration is similar with the parameters antiAliasing.min=0 and antiAliasing.max=0 for samplerAlgorithm=fast, ipr or multipass.
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EnkoNyito
[Feb 1, 2016, 7:21:31 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
hansmex
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Re: Sweet Home 3D 5.2

My results for this test:

Computer: Windows 10, 6 cores
SH3D: v5.2 b1 with 3.6 GB allocated
Plug-in: Advanced settings for photo rendering v1.3

Default settings: Q4 (including 1/2 AA, blackman-harris)

Variable settings: sampler
bucket: +/- 7 seconds (= default settings for plug-in)
fast : less than 1 sec
ipr: less than 1 sec
multipass: not available (where did you get that?)

Additional tests
global illumination: default, diffused bounces: 1 --> +/- 7 seconds (= default settings for plug-in)
gi: path, db: 1 --> 2:58 min (worst result of these 3 tests)
gi: path, db: 2 --> 6:20 min (best result of these 3 tests)

H
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Hans

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[Edit 2 times, last edit by hansmex at Feb 2, 2016, 2:08:00 PM]
[Feb 2, 2016, 7:11:56 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
enkonyito
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Re: Sweet Home 3D 5.2

My configuration : CPU 2 cores, SH3D 0.6 GB max.

For samplerAlgorithm=fast, do you have the same type of rendering?

The multipass parameter is not yet integrated into the plug-in because it is not indicated in the PhotoRenderer.properties file.
As the MultipassRenderer.java file is present in the source code, you can test it with a SweetHome3D.l4j.ini file by adding -Dcom.eteks.sweethome3d.j3d.PhotoRenderer.highQuality.samplerAlgorithm=multipass .
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EnkoNyito
[Feb 2, 2016, 11:05:19 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
santbose
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Re: Sweet Home 3D 5.2

How do you allocate in SH3D as you mentioned you have allocated 3.6GB Hansmex. Can you please help me in this.
[Feb 3, 2016, 4:59:59 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
hansmex
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Re: Sweet Home 3D 5.2

Please, read the FAQ, especially the section on the XMX trick.
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Hans

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[Feb 3, 2016, 5:06:22 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
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