Download

Online

Gallery

Blog

  Index  | Recent Threads  | List Attachments  | Search
 Welcome Guest  |  Register  |  Login
Login Name  Password
 

Sweet Home 3D Forum



No member browsing this thread
Thread Status: Active
Total posts in this thread: 116
Posts: 116   Pages: 12   [ Previous Page | 1 2 3 4 5 6 7 8 9 10 | Next Page ]
[ Jump to Last Post ]
Post new Thread
Author
Previous Thread This topic has been viewed 704902 times and has 115 replies Next Thread
hansmex
Advanced Member
Member's Avatar

Netherlands
Joined: Sep 26, 2009
Post Count: 3948
Status: Offline
Reply to this Post  Reply with Quote 
Re: Sweet Home 3D 5.0

Emmanuel,

While testing the new levels I came across some unexpected behaviour.

This is what I want to do:
Level 1 - draw 4 walls, add windows, draw a room, add baseboards (actually, it's panelling)
Level 2* - delete the walls from L1 and copy them to L2*, add furniture, change wallpaper
Level 3* - delete the walls from L1 and copy them to L3*, add furniture, change wallpaper

* = level at same height as previous one

This way the floor, baseboards/panelling and windows stay the same, but wallpaper and furniture change.

Problem 1 - I can't figure out how to copy the walls to more than one level
Problem 2 - If I manage to copy the walls, they are placed 20 pixels/cms right and down from the original.

Hans
----------------------------------------
Hans

new website - under constuction
hansdirkse.info
[Jun 3, 2015, 11:01:36 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
santbose
Member



India
Joined: Jan 12, 2015
Post Count: 62
Status: Offline
Reply to this Post  Reply with Quote 
Re: Sweet Home 3D 5.0

Thanks Emmanuel for your reply. But I am not looking to create a sloping wall. I am actually looking to create inclined walls. Normally walls are at 90 degree from the ground level, but I want to draw walls where I can adjust its degree from the ground level.....may be 85 degree, 70 degree. I hope I am able to explain my thoughts.
[Jun 4, 2015, 5:37:08 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
Expert
Member's Avatar

France
Joined: Nov 7, 2005
Post Count: 9141
Status: Offline
Reply to this Post  Reply with Quote 
Re: Sweet Home 3D 5.0

Hans, I'm not sure to understand your problem. If you want to make some wallpaper tests, you should add walls in Level2* and Level3* as in the example attached to this message. Then as walls will superimpose themselves at both levels, you could make Level2* not viewable, to view wallpapers correctly in level3*. You could also play with Level2* / Level3* order to ignore the third level when the second one is selected.
To copy/paste walls at the same location, just unselect them before pasting. The 20cm shift is for feedback purpose: without this "visual" effect, you wouldn't know whether you actually pasted the copied walls or not, since the image of the plan wouldn't change.

Santbose, whether you call it "inclined" or "sloping" wall, I understood what you want, but sorry it won't happen. If you want to build walls that are not 90° from the ground, you'll have to use workarounds. Note that simple ceilings can adjust themselves automatically in some cases, but as this feature doesn't work correctly in many cases and may introduce some artifacts that users generally interpret as a bug, I wonder if I should remove this feature in the coming version or supporting it only for simple ceilings with only 4 points. I'll be glad to read the opinion of everybody about this subject.
----------------------------------------
Attachment TestingWallpaperWithLevels.sh3d (258644 bytes) (Download count: 1785) (Testing wallpaper on walls playing with viewable attribute of levels)

----------------------------------------
Emmanuel Puybaret, Sweet Home 3D developer
[Jun 4, 2015, 9:23:19 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
hansmex
Advanced Member
Member's Avatar

Netherlands
Joined: Sep 26, 2009
Post Count: 3948
Status: Offline
Reply to this Post  Reply with Quote 
Re: Sweet Home 3D 5.0

Emmanuel,

Problem of copying walls to levels is solved. After unselecting the walls, they now copy correctly on every level. Thanks.

Small wish: would it be possible that the O= sign to indicate same elevation levels, could also serve as a visible/invisible switch? Standard symbol = visible. Reversed symbol (as in reversed colours) = invisible? So, the switch is incorporated into the tab.

Thanks once again.

Hans
----------------------------------------
Hans

new website - under constuction
hansdirkse.info
[Jun 4, 2015, 10:06:17 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
okh
Advanced Member




Joined: May 12, 2013
Post Count: 1545
Status: Offline
Reply to this Post  Reply with Quote 
Re: Sweet Home 3D 5.0

Small wish: would it be possible that the O= sign to indicate same elevation levels, could also serve as a visible/invisible switch? Standard symbol = visible.
- Yes, Show/Hide button/checkbox would be useful on level tabs. For consistency maybe on all the level tabs (as all types of levels can be hidden) not just the 'layers'. Or context menu, as mentioned above.
- And actually, maybe it could be kind of nice to be able to edit the table (Summary of levels) for all different level values. I.e. remove the top fields and just edit the table.
- I feel a bit ambiguous about the O= sign. It sort of comes to denote 'layer', but if you have A level Ground Floor and a level with Plot Dimensions sorted below that (to keep it away from the other levels), The Ground Floor gets the O= sign, logically enough, but it makes the Ground Floor look like a 'layer' on the Dimensions tab. Nothing I cannot get used to, but, well, it looks a bit messy. Maybe a more subtle indication (underscore/italics)...(?) Maybe the reverse, that every level that in fact was above the previous got an up arrow? Or maybe no indication at all?

ok
[Jun 4, 2015, 2:14:26 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
digitaltrails
Member
Member's Avatar

New Zealand
Joined: Dec 28, 2014
Post Count: 94
Status: Offline
Reply to this Post  Reply with Quote 
Re: Sweet Home 3D 5.0

The addition of paste-style, baseboards, and editing items within groups,are all really nice additions that will greatly ease the task of creating complex models.

The only small issue I've seen is that baseboards cannot track across the end of a wall that juts into a room, for example:



I imagine this is a difficult case to handle. Fortunately, it's not that common and easily fixed by manually adding a box of the appropriate size.

Your efforts are much appreciated.
[Jun 4, 2015, 9:05:06 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
okh
Advanced Member




Joined: May 12, 2013
Post Count: 1545
Status: Offline
Reply to this Post  Reply with Quote 
Re: Sweet Home 3D 5.0

Did something happen with Export to OBJ? Even if I Export Selection it seems everything (except ground) is exported. ok
[Jun 9, 2015, 11:35:41 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
Expert
Member's Avatar

France
Joined: Nov 7, 2005
Post Count: 9141
Status: Offline
Reply to this Post  Reply with Quote 
Re: Sweet Home 3D 5.0

Sorry for the regression in Export to OBJ format feature. A correction will be available in the next beta.
----------------------------------------
Emmanuel Puybaret, Sweet Home 3D developer
[Jun 9, 2015, 8:04:58 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
okh
Advanced Member




Joined: May 12, 2013
Post Count: 1545
Status: Offline
Reply to this Post  Reply with Quote 
Re: Sweet Home 3D 5.0

..regression in Export to OBJ format feature..-
Thanks, and no worries. Hardly a problem. It is the first time I have ever come across something in a SH3D beta that impedes (my) usage (albeit not a central one). And that really is impressive. I have done beta tests (of simpler software) that have taken down networks and killed off operating systems for good. Beta testing SH3D is a very safe exercise. Good luck with finalising.
..Add point to room and Delete point from room...
No secret that I would wish for access to more properties in the Modify furniture dialogue (even if it means in interface disturbance). But the room-points editing is an interesting example. Adding SVG cut-outs suddenly became slightly less important. Now it is tempting to adjust the room instead of going back to the Furniture Library Editor and adjust the SVG. Easier just to fix the room. As long as there is no button that lets the user edit the full range of properties. Just one button that opened the text file with properties, now that would be fantastic for users who want control (everyone else could be warned off). ok
[Jun 9, 2015, 8:30:55 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
storm88
Newbie




Joined: Apr 13, 2015
Post Count: 14
Status: Offline
Reply to this Post  Reply with Quote 
Re: Sweet Home 3D 5.0

Great work! I especially love the ability to modify furniture in groups.

- as aleady mentioned, I too would really appreciate faster option to hide/show levels, perhaps doubleclicking the level tab and/or some keyboard shortcut
- keyboard shortcut for switching levels please :) With the layers, one can get loads of them.
- furniture gets disorganized if you group and ungroup furnitures across multiple levels. This is a bug I noticed in earlier versions; grouping them will cause you can see furniture from different levels (somehow expected behavior) but ungrouping them back does not fix the problem. Now since grouping really makes sence, It'd be grat if I could group staff in different levels.
[Jun 11, 2015, 8:41:51 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Posts: 116   Pages: 12   [ Previous Page | 1 2 3 4 5 6 7 8 9 10 | Next Page ]
[ Jump to Last Post ]
Show Printable Version of Thread  Post new Thread

    Get Sweet Home 3D at SourceForge.net. Fast, secure and Free Open Source software downloads
   
© Copyright 2006-2024 eTeks - All rights reserved