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Puybaret
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Re: Sweet Home 3D 5.0

will you include Add points to room to the Plan top menu?
No, because it would require to introduce a new kind of selection that would let the user select a point in the plan without losing the current selected room.

I get this feeling that future use of SH3D will rely more and more on the right-click context menus.
This is the main reason why these new Add point to room and Delete point from room menu items didn't appear yet. A good user interface should make available all the possible actions in the main menu, but as said previously, it's almost impossible for these items as well as the Select object / Toggle selection menu to appear elsewhere than the contextual menu, because they need a point.
You may like contextual menus, but keep in mind that many users are not used to it (mainly Mac OS X users), and those people might completely ignore that these features are available.

Maybe even the download version should move in the direction of the online version, with no (or optional) top menu (with some more toolbar buttons, of course)
The Online version doesn't come with a menu bar because it's not common to have one in such a part of a web page. But the more I think about it, the more I want to add an option in the Online preferences that will let the user show this menu bar (after all, Java makes it possible easily).
Keep in mind that the menu can be seen like a mini user's guide that people explore to learn how to use a software. wink

YGYL, thanks for your suggestion about "hollow point" but I have no idea about what you mean! sad
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Emmanuel Puybaret, Sweet Home 3D developer
[May 19, 2015, 8:07:05 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
okh
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Re: Sweet Home 3D 5.0

Still no problems with 5beta. Points taken.
..it's almost impossible for these items as well as the Select object / Toggle selection menu to appear elsewhere than the contextual menu, because they need a point.
Quite, and I like the logic of your approach. Still, life also moves on, it is not that long ago that the Unix/X interface was designed for three mouse buttons, Win for two, and Mac for one. While many users may not be used to context menus, they work so well and are so easy to use in SH3D that I think many users would find exploring them worth while.

And this little rant, I suppose, is just a sign that I really cannot find anything to complain about in 5 beta smile

OK
[May 19, 2015, 2:17:08 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
mazoola
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Re: Sweet Home 3D 5.0

The beta has been very stable -- which is a good thing, as I mistakenly managed to open *and* save a current project using it.

Some observations:

o The improved Collada import is much appreciated.
o The warning about large textures works fine. Now can I have a 'preferences' option to disable it? :)
o The 'modify object in group' function is probably going to be the biggest productivity improvement [so far] in 5.0 -- a bit surprisingly, actually, as I'd never thought it was much of an imposition to ungroup/modify/group. But then I sorted furniture alphabetically, and groups started ungrouping non-consecutively....
Unfortunately, the function isn't quite ready for prime-time, I fear. I've found two problems: First if you expand a group and select one of its components, you can't always move from object to object correctly. That is, using up- or down-arrow from one item to the next doesn't work; focus skips randomly among the items, and some items sometimes can't be selected at all.
Second -- and this is harder to quantify -- but it appears actions taken against one item within a group may sometimes be applied to all. (Or maybe I was just doing something unsupported.) In brief, in one plan I have five boxes representing glue-lam beams arranged vaguely like an octothorp (i.e., pound sign, number sign, hashtag) and grouped together. Noticing one wasn't aligned quite correctly, I expanded the group, clicked on the component in question, and used the arrow keys to nudge it into alignment. Doing so causes the other items to shift -- but seemingly not in step with the one moved. I replicated the effect a number of times, but I couldn't discern if all items in the group shifted the same amount or if the amount shifted remained the same. (Again, this might be outside the intended scope of the function -- that is, selecting an item and then using the arrow keys to modify; if so, though, the documentation should reflect this.)

I haven't tried the other modifications, yet.

Oh, BTW, I'm still using XP on this machine, so before I could do anything I had to increase the stack to 1024mb -- which worked just fine.

Maz
[May 20, 2015, 2:48:52 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
santbose
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Re: Sweet Home 3D 5.0

When would the downloadable version of SH3D 5.0 launched? Just waiting for the same egerly.
[May 20, 2015, 9:49:59 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
YGYL
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smile Re: Sweet Home 3D 5.0

I have no response problem. I was raised hopes.
I hope to have more of a feature on the new features.

I want this


But, do not support direct hollow draw this

To do this you must draw.Too cumbersome.



If you have hollow room function just fine.can save a lot of steps
[May 21, 2015, 4:16:42 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
hal9000
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Re: Sweet Home 3D 5.0

Do you mean to be able of create a room which you can manage and from which you can get info like the area, while it remains invisible (white) in the plan instead grey?

I speak of the plan only because in the 3D view you can simply uncheck the "show floor" and "show ceiling" checkboxes, but certainly it cannot be "hidden" in the plan.
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If a long walk every day were healthy, mailmen would be immortal. tongue
[May 21, 2015, 9:11:36 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
hansmex
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Re: Sweet Home 3D 5.0

I think what is meant is a "room" that surrounds an empty space.

Example 1:
You have a house, and you want to add a green surface around the house to simulate a grass patch. You would then need something as in the example. I draw something like that quite often for basic landscaping of gardens, garden paths, etc.
Example 2:
You have a house with a patio. The patio is covered with tiles/paving, but in the centre there is a grass/garden patch.

H
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[May 21, 2015, 10:07:30 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
mazoola
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Re: Sweet Home 3D 5.0

The 'paste style' function works well and is *much* appreciated.
[May 25, 2015, 10:20:11 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 5.0

The Beta 2 brings... baseboards smile
The room modification pane and wall modification pane were modified to let you select the baseboard you want on the walls around a room, or on each side of a wall.





You can add a baseboard along straight or round walls, choose their height, their thickness, their color/texture or use the same one as the color/texture used for their wall side. Baseboards are cut by doors and windows that intersect the wall along which they are set (actually, baseboards are computed more or less as small walls in the 3D view). Their profile can be only rectangular.
Objects with no elevation are magnetized along baseboards sides instead of walls sides when they are moved around. As soon as their elevation is greater than zero, they will be magnetized along walls sides without taking into account its baseboards.
Baseboards are not drawn in the plan. If ever you think they should be drawn, please give your advice about how they should be represented and why. Maybe I'll change my mind...
One last thing, you can also use baseboard to cover a part of the wall with an other color or texture if you set a big height. That should make it easier to add tiles on top of kitchen cabinets or around a bath.

The warning about large textures works fine. Now can I have a 'preferences' option to disable it? :)
Do you use so many big textures?

The 'modify object in group' function [...] isn't quite ready for prime-time, I fear. I've found two problems: First if you expand a group and select one of its components, you can't always move from object to object correctly. That is, using up- or down-arrow from one item to the next doesn't work;
I paid attention to reprogram up dans down arrow keys to be able to select groups and items in groups, and then select items in previous or following groups, but you seem to have found a case I forgot. Could you test this feature again and detail how to reproduce the issue you encountered?

it appears actions taken against one item within a group may sometimes be applied to all.
I remember I experienced this behavior at a moment, but thought I fixed it correctly. Please, detail steps by steps how to reproduce this issue with a small example using the current beta.

When would the downloadable version of SH3D 5.0 launched?
I generally don't release installers for beta versions. If you're a programmer, you can download the source code from CVS and build one yourself.
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Emmanuel Puybaret, Sweet Home 3D developer
[May 25, 2015, 7:01:38 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
mazoola
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Re: Sweet Home 3D 5.0

Baseboards: Much appreciated. I'm very happy not to be hand-positioning baseboard and corner mouldings; I'm hoping it will also reduce somewhat the throw-weight of my plans and the frequency with which my attempts to render crap out. I have a thing against rectangular baseboards in real life, but they look decent enough in the renders. I'd say 80% for appearance (as compared with, um, more molded moulding) and 500% for ease of use -- so a definite win.

However, they don't seem to work correctly with all doors, yet. Treating them as small walls means door depths have to be increased by the depth of the baseboard, which in some cases results in an unnaturally deep door frame protruding from the wall. I haven't tried creating a wall with baseboard and then adding a door, so I'm not sure if the door defaults to (width of wall + width of baseboard(s)), but when adding them to an existing room, I had to hand-tweak every door.

In addition, I couldn't get them to work at all with two doors. One was a slightly unusual import from 3DWarehouse: One of the Kolbe models, it's only framed on one side of the model, which may have confused sh3d's automated SVG knock-out creation. The other was sh3d's standard 'door frame' model, which I could never get to knock out the baseboard.

This probably screws up and/or unnecessarily complicates your 'small wall' model, but my preference would be to treat baseboards as having no depth when calculating door or window cut-through. That is, if (depth of door >= wall thickness) then do not display baseboard.

(I'm also fond of leaving the stub end of walls sticking out. At the moment, these aren't baseboarded automatically, but to do so manually is a trivial fix.)

Do you use so many big textures?


I find I'm using them more and more frequently as I try for more photo-realistic renders. Obviously, it's not that huge a hassle to confirm I do want to use an unadvisedly large texture image -- but on the other hand, I can't imagine ever doing so by mistake, so it would be nice to be able to disable this check.

I'll double-check the two issues I reported with modifying items within a group and see if I can reproduce them with the second beta.

Thanks!
Maz
[May 26, 2015, 3:36:31 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
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