Download

Online

Gallery

Blog

  Index  | Recent Threads  | List Attachments  | Search
 Welcome Guest  |  Register  |  Login
Login Name  Password
 

Sweet Home 3D Forum



No member browsing this thread
Thread Status: Active
Total posts in this thread: 43
Posts: 43   Pages: 5   [ Previous Page | 1 2 3 4 5 | Next Page ]
[ Jump to Last Post ]
Post new Thread
Author
Previous Thread This topic has been viewed 108161 times and has 42 replies Next Thread
Puybaret
Expert
Member's Avatar

France
Joined: Nov 7, 2005
Post Count: 9176
Status: Offline
Reply to this Post  Reply with Quote 
Re: Sweet Home 3D 4.5

The trick is to save each TIFF file it uses as JPEG (or PNG) files keeping the original name even if its suffix is tif. Just need a little patience:


----------------------------------------
Emmanuel Puybaret, Sweet Home 3D developer
[Aug 28, 2014, 8:40:09 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
sree.arun.kr
Advanced Member



INDIA
Joined: Oct 28, 2013
Post Count: 137
Status: Offline
Reply to this Post  Reply with Quote 
Re: Sweet Home 3D 4.5

I am vary glad to see that SH3D going to release v4.5. peace whistling
On this page try the model called Trees 9. When imported with v4.4 the model is OK and shows 9 trees. When imported with v4.5b the 9 models are all centered around the same X,Y coordinate.
Hans is right. When importing some grouped objects it become centered. I think already reported this issue. It happens both obj and 3ds format. Suppose if two objects have same pivot location like object_2 have pivot located at 0,0,0(x,y,z) and object_6, pivot located at 0,0,0(x,y,z) but both have different positions in view port/drawing then it imported to SH3D it become overlapped.
See the example

but it needs to be arranged in this way.

In 3dsMax, for grouped objects when it is exported this bug does not affected while re importing and the groups become ungroupes automatically.

In my opinion SH3D require some more script that locate the object based on pivot and this pivot arranged based on grid positions.
Hope I explained it properly. If you don't get what I mean let me know. I am ready to explained it more.
This modern closet doesn't import in v4.5b, but it does import in v4.4, although without textures or texture groups. The OBJ model does import.......
Importing 3ds file is success but texture changed.(Obj shows no problem.)
[In my experiences 3DSMax sometimes 3ds format does not working properly with smooth effect(not turbosmooth like add vertex), materials especially MentalRay and Vray, instace... So I prefer the mtl editable obj. If you really like to add supporting new format then why don't animation supported FBX. Did you ever try open .max file using 7zip?. silly ]
The trick is to save each TIFF file it uses as JPEG (or PNG) files keeping the original name even if its suffix is tif. Just need a little patience:
If jpg can import as tif then why HDRI can't import. Waiting for HDRI support as Modify 3d view -> Sky(Texture). thinking
I am very much interested to know current progress of yafaray code conversion. cowboy
----------------------------------------

[Aug 29, 2014, 2:31:07 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
Expert
Member's Avatar

France
Joined: Nov 7, 2005
Post Count: 9176
Status: Offline
Reply to this Post  Reply with Quote 
Re: Sweet Home 3D 4.5

sree.arun.kr, I don't want to add support for a new format, I want to replace the existing library that loads 3DS files by one I programmed myself, so it's easier to maintain. I'll look at the pivot feature and hopefully will fix the new 3DS loader.

If jpg can import as tif then why HDRI can't import.
You misunderstood my trick: Sweet Home 3D doesn't support TIFF, it's just able to read any file containing some data at JPEG format, even if its extension is .tif or anything different from .jpg or .jpeg.

I am very much interested to know current progress of yafaray code conversion.
Nothing.
----------------------------------------
Emmanuel Puybaret, Sweet Home 3D developer
[Aug 31, 2014, 7:11:04 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
Expert
Member's Avatar

France
Joined: Nov 7, 2005
Post Count: 9176
Status: Offline
Reply to this Post  Reply with Quote 
Re: Sweet Home 3D 4.5

It was tough but I think I was able to resolve remaining issues in 3DS support. At least, Sweet Home 3D should be able to import models as well as OBJ models converted with FBX Converter.
Please, test it in the last Beta version.
----------------------------------------
Emmanuel Puybaret, Sweet Home 3D developer
[Sep 12, 2014, 4:35:40 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
sree.arun.kr
Advanced Member



INDIA
Joined: Oct 28, 2013
Post Count: 137
Status: Offline
Reply to this Post  Reply with Quote 
Re: Sweet Home 3D 4.5

Yes.The pivot point issue fixed.Thanks for the update. smile
----------------------------------------

[Sep 12, 2014, 8:22:28 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
hansmex
Advanced Member
Member's Avatar

Netherlands
Joined: Sep 26, 2009
Post Count: 3950
Status: Online
Reply to this Post  Reply with Quote 
Re: Sweet Home 3D 4.5

Emmanuel,

The tree model now imports correctly.
The chair model also imports correctly.

The old house model cannot be imported correctly, despite using the trick you described:
- use original 3ds file, convert images to jpg, delete original tif, then rename jpg to tif.
- I also tried to change the 3ds file: using a text editor I changed all references of tif to jpg, then I changed images to jpg. No success.

This tractor also imports correctly.

This tarantula is not recognizes as a valid 3ds file.

This excavator does not import correctly. There are still some shifted parts. Colours are missing, but materials are defined.

Conclusion: It's getting better, but not yet perfect :-)
Thank you for your time and effort.

Hans
----------------------------------------
Hans

new website - under constuction
hansdirkse.info
[Sep 13, 2014, 9:53:40 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
Expert
Member's Avatar

France
Joined: Nov 7, 2005
Post Count: 9176
Status: Offline
Reply to this Post  Reply with Quote 
Re: Sweet Home 3D 4.5

Thanks AruN and Hans for your tests smile

The old house model cannot be imported correctly, despite using the trick you described:
- use original 3ds file, convert images to jpg, delete original tif, then rename jpg to tif.
- I also tried to change the 3ds file: using a text editor I changed all references of tif to jpg, then I changed images to jpg. No success.
I wouldn't try to edit a 3DS file with a text editor, because it contains various data used to validate file content length. But no problem to view its content to find out the images files it references.
Did you move the images files out of the tex subfolder?

The tarantula can't be imported because the 3DS files doesn't contain any 3D faces (only two lights).

The excavator data is probably incorrect since Autodesk's FBX Converter reports the same issues (like the two models of Model3D.biz I spoke about in the first message of this thread).
----------------------------------------
Emmanuel Puybaret, Sweet Home 3D developer
[Sep 13, 2014, 2:43:10 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
hansmex
Advanced Member
Member's Avatar

Netherlands
Joined: Sep 26, 2009
Post Count: 3950
Status: Online
Reply to this Post  Reply with Quote 
Re: Sweet Home 3D 4.5

Emmanuel,

Regarding the old house model:
I tried to change the 3DS file using first gedit, then notepad (Remember, I'm using Ubuntu). In both cases I think the problem is that all kinds of non-printing characters aren't recognized by the text editor, and are changed to incorrect values. The result is that the modified file is useless.

And no, I didn't change the directory of the tif/jpg files.

H
----------------------------------------
Hans

new website - under constuction
hansdirkse.info
[Sep 13, 2014, 3:37:25 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
YGYL
Advanced Member
Member's Avatar


Joined: Feb 5, 2013
Post Count: 136
Status: Offline
Reply to this Post  Reply with Quote 
Re: Sweet Home 3D 4.5

Can you add a feature?
free to rotate objects. It is very important. Very useful. Otherwise, we can only continue to export the model, and then import the model to rotate it.
[Sep 14, 2014, 2:34:30 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
Expert
Member's Avatar

France
Joined: Nov 7, 2005
Post Count: 9176
Status: Offline
Reply to this Post  Reply with Quote 
Re: Sweet Home 3D 4.5

Sorry YGYL, if it happens, there are very very little chances that it will be in the next version.
----------------------------------------
Emmanuel Puybaret, Sweet Home 3D developer
[Sep 14, 2014, 5:43:09 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Posts: 43   Pages: 5   [ Previous Page | 1 2 3 4 5 | Next Page ]
[ Jump to Last Post ]
Show Printable Version of Thread  Post new Thread

    Get Sweet Home 3D at SourceForge.net. Fast, secure and Free Open Source software downloads
   
© Copyright 2006-2024 eTeks - All rights reserved