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sree.arun.kr
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Re: Sweet Home 3D 4.5

Hello Emmanuel sir,
I have little idea that if you are able to convert .3ds to obj and vice versa then using .3ds format is used when compress and save if choose it will compress the file more.
wish to see the features like,
add sub category in furniture library, category in texture library, profile switching, built-in hdr files for rendering and more.
Thanks, and welcome all new updates. peace
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[Sep 14, 2014, 8:34:59 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
YGYL
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Re: Sweet Home 3D 4.5

Thank you.
If you can have 3D text symbols function even better
Unicode has too much text(65000), impossible all converted into 3D models(OBJ 3DS)
[Sep 15, 2014, 6:31:47 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
YGYL
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Re: Sweet Home 3D 4.5

Also, I think we can add a function, after the texture color processing (changing the texture color)
By adjusting the tone parameters, so that a texture into multiple textures
can save a lot of space. Increased freedom
☆> > > > >
[Sep 15, 2014, 7:15:21 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
YGYL
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Re: Sweet Home 3D 4.5

changing the texture color
☆> > > > >
[img]http://s25.postimg.org/e3kwbg5d7/44544.jpg[/img]
[Sep 15, 2014, 7:45:08 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
YGYL
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Re: Sweet Home 3D 4.5


[Sep 15, 2014, 7:46:42 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 4.5

YGYL, this thread is dedicated to Sweet Home 3D 4.5 tests.
If you want to submit features requests, please create tickets at http://sourceforge.net/p/sweethome3d/feature-requests/ after ensuring that nobody submitted similar requests.
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Emmanuel Puybaret, Sweet Home 3D developer
[Sep 15, 2014, 8:25:07 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 4.5

Today, the Beta 6 brings better computation of smooth normals in 3DS files. I guess the new 3DS loader should work correctly now. smile
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Emmanuel Puybaret, Sweet Home 3D developer
[Sep 15, 2014, 2:57:42 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
sree.arun.kr
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Re: Sweet Home 3D 4.5

Hello Emmanuel Sir,
If you are looking for a crashed 3ds file here is the one.
This file is exported from sh3d and then it is converted to 3ds using meshlab.
Now this 3ds is failed to import in SH3D v4.3, v4.4, v4.5b6.
[PS: updated link].
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[Edit 1 times, last edit by sree.arun.kr at Sep 16, 2014, 7:03:53 PM]
[Sep 16, 2014, 6:54:07 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 4.5

It would be nice to report to meshlab that the converted 3DS file is buggy (hope this is not the case for every 3DS file!). Around the end of the file, after the first (and only one) chunk 0xB020, data becomes inconsistent. I could change the 3DS loader to accept the part of the file that is valid and ignore the buggy remaining part, but I prefer refuse files that are too much wrong.

Thanks for your test smile
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Emmanuel Puybaret, Sweet Home 3D developer
[Sep 16, 2014, 8:44:40 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 4.5

The Beta 9 brings an updated Russian help (many thanks to Кунаков Антон Юрьевич for his contribution) and fixes some small bugs. The main ones are:
- I ensured that the order of pieces is kept when grouped, thus chairs placed under a table are still under the table, once grouped)
- I found an other case where the points of an horizontal wall were incorrectly computed at the joint with another wall, and fixed it.
- I cleared the search filter in textures choice dialog box after a texture is imported to ensure it's always visible in the list.

I also increased the max count of stored points of view to 50, and restored the previous size of textures choice dialog box when the user resized it.

By the way, to ensure that the 3DS loader works as well as possible, could someone who owns a license of 3DS MAX try to import in this software this model and this one available at Model3D.biz, and confirm they don't look correct? If they look correct, this means that I could still improve the 3DS loader I programmed.
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Emmanuel Puybaret, Sweet Home 3D developer
[Oct 9, 2014, 10:44:32 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
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