Download

Online

Gallery

Blog

  Index  | Recent Threads  | List Attachments  | Search
 Welcome Guest  |  Register  |  Login
Login Name  Password
 

Sweet Home 3D Forum



No member browsing this thread
Thread Status: Active
Total posts in this thread: 137
Posts: 137   Pages: 14   [ Previous Page | 5 6 7 8 9 10 11 12 13 14 | Next Page ]
[ Jump to Last Post ]
Post new Thread
Author
Previous Thread This topic has been viewed 232265 times and has 136 replies Next Thread
hansmex
Advanced Member
Member's Avatar

Netherlands
Joined: Sep 26, 2009
Post Count: 3950
Status: Online
Reply to this Post  Reply with Quote 
Re: Sweet Home 3D 4.0

Emmanuel,

Sorry for misunderstanding your improvements. I was living under the impression that one-step-ceilings were introduced for the scenarios you showed.

Would it be possible to slightly improve the "magnetism" for room points, so that it's easier to find the exact spot where room points should connect to wall points? It's easy to find the exact spot for corner points, but not so easy to find the exact spot along a split-up straight wall.

Hans

PS: Making a 6-point room in my example gives a perfect ceiling.
----------------------------------------
Hans

new website - under constuction
hansdirkse.info
[Mar 3, 2013, 5:38:07 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Sajmmon
Member



Poland
Joined: Nov 10, 2010
Post Count: 50
Status: Offline
Reply to this Post  Reply with Quote 
Re: Sweet Home 3D 4.0

After your feedback, I would not disable the mechanism :-) Even thougn it might not be perfect in some situations.

Have a look at an interesting example: Two rooms (almost the same), one is rotated. The same diagonals in tringulation, but different ceilings :-)



It is just a toy example, I would enable the mechanism even with this kind of inconsistencies.
[Mar 3, 2013, 6:50:39 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
Expert
Member's Avatar

France
Joined: Nov 7, 2005
Post Count: 9178
Status: Offline
Reply to this Post  Reply with Quote 
Re: Sweet Home 3D 4.0

is it possible that the last webviewer is not compatible with the lastest BETA ?
I would say no, but since you had a problem that I could reproduce, it must be true. I'll check in the coming days where it could come from.
----------------------------------------
Emmanuel Puybaret, Sweet Home 3D developer
[Mar 3, 2013, 8:59:15 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
Expert
Member's Avatar

France
Joined: Nov 7, 2005
Post Count: 9178
Status: Offline
Reply to this Post  Reply with Quote 
Re: Sweet Home 3D 4.0

Ok, I fixed the bug. If you want a beta of the viewer, just tell me, I'll send it to you.
Thanks for reporting this issue. smile
----------------------------------------
Emmanuel Puybaret, Sweet Home 3D developer
[Mar 3, 2013, 9:39:45 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Groumphy
Member
Member's Avatar

Belgium
Joined: Nov 5, 2012
Post Count: 28
Status: Offline
Reply to this Post  Reply with Quote 
Re: Sweet Home 3D 4.0

Waw... Coming days are coming hours.
Yeah I'll agree for test the beta viewer ! I think you've my e-mail adress (groumphy on the domain GMail).
Or best is upload the beta version on SourceForge.
----------------------------------------
Groumphy
-----------------------------
FR - NL - EN
-----------------------------

Real name: Xavier Brusselaers
www.zoyo.be
www.doudoulinux.be

Pas très souvent présent, mais utilisateur :)
[Mar 4, 2013, 6:43:00 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
robal
Newbie




Joined: Jan 21, 2013
Post Count: 10
Status: Offline
Reply to this Post  Reply with Quote 
Re: Sweet Home 3D 4.0

Spotted a small bug (also in 3.7 if I remember correctly).

- when editing a wall color/texture, setting are not applied after clicking "OK" in "modify walls" dialog

repro:
1) set any side of the wall to any texture and close "modify walls" dialog
2) open "modify walls" dialog again, and change wall side to "color" (but without clicking the color picker button)
3) hit "OK"
4) the wall side is still textured

Cheers,
[Mar 4, 2013, 12:10:11 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
Expert
Member's Avatar

France
Joined: Nov 7, 2005
Post Count: 9178
Status: Offline
Reply to this Post  Reply with Quote 
Re: Sweet Home 3D 4.0

Waw... Coming days are coming hours.
It was just a small problem of some missing files in SweetHome3DViewer.jar file.
Yeah I'll agree for test the beta viewer !
I've uploaded a beta version of the viewer here, to let you test.
----------------------------------------
Emmanuel Puybaret, Sweet Home 3D developer
[Mar 4, 2013, 6:14:53 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Groumphy
Member
Member's Avatar

Belgium
Joined: Nov 5, 2012
Post Count: 28
Status: Offline
Reply to this Post  Reply with Quote 
Re: Sweet Home 3D 4.0

Hello,

I've (endly) make the first test with the webviewer.
This work (for the load, the first view etc...) but I think there is a small problem with 2 thinks:

1. (most important I think) somes furnitures are in one block (no details) and colored in red ;

2. (minor) the height is not good, the code

width:"100%", height:"95%"};
is not understand by the browser...

I have one more idea for improvement: to have the level structure (tabs in SH3D) to have a first hand and not a global view.

You can view the actual problem on this link: myhome.zoyo.be.

I will check for the height and with in the Javascript and try to find a solution...

Success,

Xavier

(PS: for the test, I'm working on Ubuntu 12.04LTS, Mozilla Firefox 19.0.2, and Oracle Java 1.7.0.17 with the Firefox plugin 1.7.0.17)
----------------------------------------
Groumphy
-----------------------------
FR - NL - EN
-----------------------------

Real name: Xavier Brusselaers
www.zoyo.be
www.doudoulinux.be

Pas très souvent présent, mais utilisateur :)
[Mar 10, 2013, 9:38:34 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
Expert
Member's Avatar

France
Joined: Nov 7, 2005
Post Count: 9178
Status: Offline
Reply to this Post  Reply with Quote 
Re: Sweet Home 3D 4.0

Thanks for your tests. smile

somes furnitures are in one block (no details) and colored in red
Red blocks generally means a problem with the 3D model file. I downloaded your sh3d file and it appears that the "22" file matching some red objects is incorrect in the sh3d file. I guess you should upload again your file on the server.

the height is not good, the code

width:"100%", height:"95%"};
is not understand by the browser...
Maybe it's because you included the applet script in a div tag.

I have one more idea for improvement: to have the level structure (tabs in SH3D) to have a first hand and not a global view.
Adding the levels tabs at the top of the 3D view shouldn't be too difficult. Please fill a feature request to ensure I don't forget it.
----------------------------------------
Emmanuel Puybaret, Sweet Home 3D developer
[Mar 10, 2013, 1:44:28 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Groumphy
Member
Member's Avatar

Belgium
Joined: Nov 5, 2012
Post Count: 28
Status: Offline
Reply to this Post  Reply with Quote 
smile Re: Sweet Home 3D 4.0

Hello,

Fantastic, the first "problem" is solved.
But the second for the height isn't...
The Javascript is now out of the DIV.

I think this is because JS send info about the applet this is not à block of HTML. But today I don't have time for look about this. I will try tomorow...

For the tab in the webview I'll introduce next time ;)

Enjoy,

Xavier
----------------------------------------
Groumphy
-----------------------------
FR - NL - EN
-----------------------------

Real name: Xavier Brusselaers
www.zoyo.be
www.doudoulinux.be

Pas très souvent présent, mais utilisateur :)
[Mar 10, 2013, 4:49:45 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Posts: 137   Pages: 14   [ Previous Page | 5 6 7 8 9 10 11 12 13 14 | Next Page ]
[ Jump to Last Post ]
Show Printable Version of Thread  Post new Thread

    Get Sweet Home 3D at SourceForge.net. Fast, secure and Free Open Source software downloads
   
© Copyright 2006-2024 eTeks - All rights reserved