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PtiNounours
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Re: Sweet Home 3D 3.0

[Google translate]

Some bugs on my side,

Renderer SH3D (Java3D) version 2.6:


Renderer SH3D (Java3D) version 3.0 beta 11


This is a 3 part construction:
- Stage 1 is in the file
- Stage 2 with imported plugin 'Copy as new furniture'
- Roofing made in SketchUp and imported furniture.

In version 2.6, the textures of the walls are all identical, unlike the version 3 beta 11, which displays a color difference between stage 1 and the other 2 floors.

Surprisingly, rendering him sunflow is correct in the beta 3.


Another bug reported:


white marks on the curtains, palm tree, and a strange reflection on the TV, not present with Advanced Rendering Mini v1.6.1

[Note from moderator]
Fixed link to images, and removed French translation.
Please, avoid translations. This is the English part of the forum.
If you don't speak good English, it's not a problem, you're not the alone person in that case. wink
[Oct 12, 2010 6:17:26 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 3.0

Tonight, the Beta 12 brings the ability to store the current point of view and restore it later, as proposed in this thread.

@PtiNounours
Wouldn't have you check "shiny" on outside part of your walls?
By the way, nice model! smile

White marks or spots are not really a bug. It's a shininess effect that appears with the silk rendering used now at the best quality level. Miserably, many models (like curtains) use a very high shininess level when they shouldn't, that's why I'll add a Matt / Shiny choice on furniture in a coming version... or maybe I'm wrong to keep trying the silk rendering/Uber shader.
----------------------------------------
Emmanuel Puybaret, Sweet Home 3D developer
[Oct 12, 2010 8:48:25 PM] Show Printable Version of Post    View Member Profile    Send Private Message    Hidden to Guest    http://www.eteks.com [Link] Report threatening or abusive post: please login first  Go to top 
PtiNounours
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Re: Sweet Home 3D 3.0

For rendering sunflow Version 3 beta 11, the result is rather convincing. Particularly in terms of lighting for interiors that is much brighter without having to add many light sources that was not the case with the Mini Advanced Rendering v1.6.1 which could sometimes works really dark.

Conversely, there are actually bug graphics on objects that have bright textures. I would do more tests later.

On the walls, they are all set to 'Mat'. I think this setting does not affect rendering SH3D (3D view), but acts only on the rendering Sunflow?

When I created a textured object in sketchup then imported into SH3D version 2.6, no color differences were noticeable with another object that both created and textured in SH3D. It seems to me that under the version 3 beta 7 or 8, I did not this difference in color, which appeared to me since this latest version. (I zap versions 9 to 10 that I have not tested).
[Oct 12, 2010 9:59:53 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 3.0

Setting walls rendering to shiny has some effect in the 3D view too (turn the wall or the camera and you should see it).

If ever you can send me your SH3D file or at least a part of it showing the problem, it will help me to find the bug or the reason of the behavior change.
----------------------------------------
Emmanuel Puybaret, Sweet Home 3D developer
[Oct 12, 2010 11:25:28 PM] Show Printable Version of Post    View Member Profile    Send Private Message    Hidden to Guest    http://www.eteks.com [Link] Report threatening or abusive post: please login first  Go to top 
PtiNounours
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Re: Sweet Home 3D 3.0

I send you a test of a wall with texture. Not knowing how to deposit the file on the forum, I send you by easy-share link:

http://www.easy-share.com/1912613178/eTeks_test_texture_wall.zip

comprenant:
- File-SH3D
- Dae files and sketchup
- Texture0-(wall)
- photos

I created with the same texture as a wall and then imported into sketchup SH3D and create a wall directly under SH3D.

Results for rendering 3D View of SH3D:
v2.6 no difference in staining
v3 beta11 SH3D wall (the right) is more clear

This difference also comes with copying objects with the plugin 'copy as new furniture', since version 2.6 and open with the version 3 beta 11.

Results for rendering Sunflow ok in V3 beta11.
[Oct 13, 2010 12:15:53 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
hansmex
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Re: Sweet Home 3D 3.0

Sebastien,

EasyShare? First I have to wait for a button, then I have to wait even longer, than a Captcha... Then it didn't work and now I have to wait at least 15 minutes longer... In my book that's DifficultShare! devilish

Why don't you try www.mediafire.com ? Fast, no waiting, you can link pictures directly to the forum, nice interface. THAT is easy share!

Hans
[Oct 13, 2010 12:48:03 PM] Show Printable Version of Post    View Member Profile    Send Private Message    Hidden to Guest [Link] Report threatening or abusive post: please login first  Go to top 
PtiNounours
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Re: Sweet Home 3D 3.0

Up mediafire:
http://www.mediafire.com/file/aqj9sbkm3fbjyka/eTeks_test_texture_wall.zip

'DifficultShare' laughing I really laughed; excellent Mediafire
[Oct 13, 2010 4:06:36 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
hansmex
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Re: Sweet Home 3D 3.0

@Sebastien,

This is the result your file gives me using v3.0 b12 in quality setting 2 and 3.



@Emmanuel
The left part is the imported model; the right part is a wall.

Blackmann-Harris = Q2 and Q3 same results as picture above
Catmull-Rom = Q2 and Q3 both parts textured; no difference in shading between wall and model
Mitchell = Q2 as picture, Q3 both parts textured; no difference in shading


Hans
[Oct 13, 2010 4:57:10 PM] Show Printable Version of Post    View Member Profile    Send Private Message    Hidden to Guest [Link] Report threatening or abusive post: please login first  Go to top 
PtiNounours
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Re: Sweet Home 3D 3.0

When I run repeatedly Q3 and Q4, the object (left)is sometimes with or without texture.

_ I conducted another test to see if the renderer does not reverse the faces of the object created in SketchUp. So I textured the 2 sides (face hidden and visible).
The result is ok in Q3 and Q4 which displays textures.
Q1 and Q2 without texture.

_ I also tested with sketchup export (1 side only and not two-sided); same problem. Need texture the 2 sides for renderer.

In the 3D view (not renderer), there remains a difference in color between the object and the wall that have the same texture. This difference in color is not present in version 2.6 and has appeared on the latest beta.


_ Last test, insert a cabinet and stained with the same texture as the wall.
the cabinet is the same color as the object Sketchup. The textures of the walls in the 3D view is clearer that these two objects. The walls therefore have a small problem.

In hope that you've understood my bad Englishbiggrin
[Oct 13, 2010 6:13:01 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
hansmex
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Re: Sweet Home 3D 3.0

Sebastien,

I checked again, this time with a different texture. What do you think? NO PROBLEMS!

So, my conclusion is that there is some problem with your texture. I've read somewhere that it's best to use textures that have a pixel count that's a power of 2. Examples: 128x256 pixels, 256x256 pixels, 256x512, 512x512, etc. There previously has been a problem with very large textures (larger than 2048x2048) but that should have been solved some time ago.

Hans
[Oct 13, 2010 6:55:46 PM] Show Printable Version of Post    View Member Profile    Send Private Message    Hidden to Guest [Link] Report threatening or abusive post: please login first  Go to top 
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