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db4tech
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Re: Sweet Home 3D 2.4

When I conducted my original tests, I did try enlarging the interface without using the maximize button, to see if the window positions stayed constant, which they do, the only problem is, it is very easy to forget when switching applications, if instead of minimizing Sweet Home, I just move the interface window slightly off screen (so some of the desktop is available) then on returning to use Sweet Home, without thinking double click anywhere the title bar which is my preferred method to maximize an application.

I can understand you not wanting to get too technical, so keeping it simple, which is prefect for me! smile With the windows positions creeping (or changing) I'm guessing their current horizontal and vertical positions aren't defined by a percentage calculation when the interface is maximized? As that figure would never change no mater what the users screen resolution or aspect ratio.

Thank you for your reply and offering a workaround.
db4tech
[May 30, 2010, 12:53:48 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
db4tech
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Re: Sweet Home 3D 2.4

Emmanuel:

Maybe I'm too quick with this post of my test with v2.4.



From left to right:
- The standard render in the 3D pane
- The "old" photo render
- The new Phong render (all 3 plug-ins have this problem)

The gentlemen are zip-files from the Google Sketchup library in the Collada file format.

Nevertheless, you've done a terrific job once again!

Hans
Hi Emmanuel and Hans,

I just discovered a different type of rendering bug with shiny parts on some Google Sketchup models.

Here's how the models appear in the 3D quick view.


This is the inbuilt photo render.


Advanced photo render


Uber photo render.


Apart from no colours Uber came the closest rendering the helmet but that could simply be because there are no colours?

It is a shame all Google Sketchup human figures are very low poly, I don't have time to try this at the moment but I guess the only way around that would be to export them as .obj files, smooth them then import them again? Don't want to cause any problems with the model designers though.

PS: I didn't do a render for Phong, after discovering Phong's limitations with my floor tests I uninstalled and stopped using it.


db4tech
[Jun 2, 2010, 11:11:49 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 2.4

I've seen this problem on a (human) model too, but didn't find how to fix it yet.
As it appears only in SunFlow, it's either a bug in the code I wrote that transforms Java3D shapes to SunFlow shapes, or a bug in SunFlow.

It is a shame all Google Sketchup human figures are very low poly
At least these models exist, and Sweet Home 3D users can use them even if Google 3D Warehouse models are not distributed under a free license. Personally, I found them quite nice, and I appreciate that many models in Google 3D Warehouse use a medium resolution. Most Sweet Home 3D users don't need 3D models with too much details.

I don't have time to try this at the moment but I guess the only way around that would be to export them as .obj files, smooth them then import them again? Don't want to cause any problems with the model designers though.
I tested it and it didn't change anything. sad
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Emmanuel Puybaret, Sweet Home 3D developer
[Jun 2, 2010, 11:48:32 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
db4tech
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Re: Sweet Home 3D 2.4

I've seen this problem on a (human) model too, but didn't find how to fix it yet.
As it appears only in SunFlow, it's either a bug in the code I wrote that transforms Java3D shapes to SunFlow shapes, or a bug in SunFlow.
You are a very clever programmer, it is just a matter of time. smile

I don't have time to try this at the moment but I guess the only way around that would be to export them as .obj files, smooth them then import them again? Don't want to cause any problems with the model designers though.
I tested it and it didn't change anything. sad
Here are my first tests, I did mess up the textures (textures have fractured) and don't know enough about (or have time at the moment to learn about) UV texture mapping to fix them but I'm sure you can see how much smoother the model surface mesh looks, hair, face and (her) left arm. smile


3D quick view, looking smooth



Same scene Advanced photo render



Exported, smoothed then imported model. Once the UV textures are corrected should look good?



Location photo shoot smile




Right off to bed, very busy day tomorrow, Oops! I mean today! biggrin
db4tech
[Jun 4, 2010, 4:25:34 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 2.4

db4tech, I found a way to fix the problem you mentioned above.
Please update to plug-in version 1.4.
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Emmanuel Puybaret, Sweet Home 3D developer
[Jun 9, 2010, 1:13:50 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
db4tech
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Re: Sweet Home 3D 2.4

db4tech, I found a way to fix the problem you mentioned above.
Please update to plug-in version 1.4.
You sir are a genius! smile smile

So users can see the difference with the Google Sketchup models. Here is the exact same scene rendered with the two different shader versions

Old: advanced photo render 1.3


New: advanced photo render 1.4 Wow! smile



She said she is feeling much better now, so both Her & I would like to thank you. biggrin
db4tech

Edit: Updated the pictures, I attached a colour profile to the original ones by mistake, so they looked a bit pale in comparison.
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[Edit 1 times, last edit by db4tech at Jun 9, 2010, 8:33:19 PM]
[Jun 9, 2010, 8:04:17 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 2.4

You're welcome smile
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Emmanuel Puybaret, Sweet Home 3D developer
[Jun 9, 2010, 8:18:07 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
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