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db4tech
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applause Re: Sweet Home 3D 2.4

Emmanuel congratulations on your 2.4 release. smile smile smile

You've been busy!

Thank you for your kind remarks about the render, please feel free to use it if you want to. I might export the picture of the lady and add a background to it, then import and re-render, at the moment with the picture just being an outline it causes multiple shadows making the picture look like it's out of focus. Might also alter the desk lamp so it isn't so bright. smile

Hans,
After reading your post I also gave the figures a try and concur they render (or rather they don't) as invisible. with any of the 3 new advanced shaders.

Emmanuel,
Once again congratulations, thank you for all your hard work!

db4tech
[May 26, 2010, 12:46:04 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 2.4

Thank you guys for your remarks and help!
I know why the plug-ins don't work with DAE/Collada models, and will release a new version soon.
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Emmanuel Puybaret, Sweet Home 3D developer
[May 26, 2010, 5:15:23 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 2.4

Here are the updated plug-ins able to support models at DAE/Collada format:
http://www.sweethome3d.com/plugins/AdvancedRendering-1.3.sh3p
http://www.sweethome3d.com/plugins/AdvancedRendering-PhongShader-1.3.sh3p
http://www.sweethome3d.com/plugins/AdvancedRendering-UberShader-1.3.sh3p

AdvancedRendering-1.3.sh3p is a new file.
AdvancedRendering-PhongShader-1.3.sh3p and AdvancedRendering-UberShader-1.3.sh3p replace the previous files.
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Emmanuel Puybaret, Sweet Home 3D developer
[May 26, 2010, 6:51:29 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
db4tech
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Re: Sweet Home 3D 2.4

Thank you Emmanuel for the fixes, I can indeed confirm that the models render okay with every shader version (apart from some silver surfaces using Uber, please see below) smile

With you being very busy releasing version 2.4 I do hope my updated post on the lighting shader test thread (about a possible solution to the grey/silver leaves and furniture) will be helpful for the next version of Uber.

Couple of quick questions. Why did you choose to remove the advanced photo plug-in page from the front page? I have tried looking for it but so far haven't found it. Also with you releasing 2.4 yesterday what's your thoughts on the release date reading 25th instead? wink I know the date doesn't really matters just thought I'd ask. smile


Thank you for your time and especially for your hard work,
db4tech
[May 26, 2010, 7:50:19 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 2.4

Why did you choose to remove the advanced photo plug-in page from the front page?
I just removed the link to the article about Advanced rendering plug-in.
I prefer to keep the home page not to big: lots of people don't have big screens and I even saw people using Sweet Home 3D on a netbook! Recent news can be accessed from the blog link, and I mentioned the update of the Advanced rendering plug-in in the article about Sweet Home 3D 2.4.
The first link returned by a search for "plug-in" points to the article about Advanced rendering plug-in too.

Also with you releasing 2.4 yesterday what's your thoughts on the release date reading 25th instead?
That's an error. Thank you for reporting it. smile
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Emmanuel Puybaret, Sweet Home 3D developer
[May 27, 2010, 8:49:12 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
db4tech
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Re: Sweet Home 3D 2.4

I can indeed confirm that the bug is now fixed. smile
db4tech

After further tests I and sorry to report the bug is still there but to a much smaller extent.

The catalog view still creeps down the the screen and across by only a small percentage, maybe about 5 pixels at a time. Watching the program open I would guess you programmed in a negative jump distance so as the windows try to reposition/jump it should end up back where is started. Is that how you did it?


If it is helpful I have attached a couple of files to show how far the windows move after 10 saves

Save 1 The reference point to gauge against.
Save 10 is the last save I did.

If I did more saves the windows would creep further but I thought 10 saves was enough to let you see what is still happening.

Sorry to report a bug sad
db4tech
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Attachment save 1.sh3d (3277 bytes) (Download count: 1347)

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Attachment save 10.sh3d (3310 bytes) (Download count: 1528)

[May 29, 2010, 8:15:58 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 2.4

I know it's still not perfect, but the way Sweet Home 3D is programmed prevents me to easily fix it and this behavior varies from one system to the other (I prefer to avoid too much technical details here).
The workaround is to resize the window with the mouse to get a size as large as the screen's size without using the maximize icon.
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Emmanuel Puybaret, Sweet Home 3D developer
[May 29, 2010, 11:27:53 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
db4tech
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Re: Sweet Home 3D 2.4

When I conducted my original tests, I did try enlarging the interface without using the maximize button, to see if the window positions stayed constant, which they do, the only problem is, it is very easy to forget when switching applications, if instead of minimizing Sweet Home, I just move the interface window slightly off screen (so some of the desktop is available) then on returning to use Sweet Home, without thinking double click anywhere the title bar which is my preferred method to maximize an application.

I can understand you not wanting to get too technical, so keeping it simple, which is prefect for me! smile With the windows positions creeping (or changing) I'm guessing their current horizontal and vertical positions aren't defined by a percentage calculation when the interface is maximized? As that figure would never change no mater what the users screen resolution or aspect ratio.

Thank you for your reply and offering a workaround.
db4tech
[May 30, 2010, 12:53:48 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
db4tech
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Re: Sweet Home 3D 2.4

Emmanuel:

Maybe I'm too quick with this post of my test with v2.4.



From left to right:
- The standard render in the 3D pane
- The "old" photo render
- The new Phong render (all 3 plug-ins have this problem)

The gentlemen are zip-files from the Google Sketchup library in the Collada file format.

Nevertheless, you've done a terrific job once again!

Hans
Hi Emmanuel and Hans,

I just discovered a different type of rendering bug with shiny parts on some Google Sketchup models.

Here's how the models appear in the 3D quick view.


This is the inbuilt photo render.


Advanced photo render


Uber photo render.


Apart from no colours Uber came the closest rendering the helmet but that could simply be because there are no colours?

It is a shame all Google Sketchup human figures are very low poly, I don't have time to try this at the moment but I guess the only way around that would be to export them as .obj files, smooth them then import them again? Don't want to cause any problems with the model designers though.

PS: I didn't do a render for Phong, after discovering Phong's limitations with my floor tests I uninstalled and stopped using it.


db4tech
[Jun 2, 2010, 11:11:49 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 2.4

I've seen this problem on a (human) model too, but didn't find how to fix it yet.
As it appears only in SunFlow, it's either a bug in the code I wrote that transforms Java3D shapes to SunFlow shapes, or a bug in SunFlow.

It is a shame all Google Sketchup human figures are very low poly
At least these models exist, and Sweet Home 3D users can use them even if Google 3D Warehouse models are not distributed under a free license. Personally, I found them quite nice, and I appreciate that many models in Google 3D Warehouse use a medium resolution. Most Sweet Home 3D users don't need 3D models with too much details.

I don't have time to try this at the moment but I guess the only way around that would be to export them as .obj files, smooth them then import them again? Don't want to cause any problems with the model designers though.
I tested it and it didn't change anything. sad
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Emmanuel Puybaret, Sweet Home 3D developer
[Jun 2, 2010, 11:48:32 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
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