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riesart
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Joined: Feb 19, 2010
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inserting a window breaks custom texture

Hi there,

Whenever I insert a window in one of the walls, it breaks up the texture of that wall. The wall has a custom texture of an image. The window breaks up the image.

How can I solve this?

Thank in advance,
Richard
[Feb 19, 2010, 5:10:23 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
hansmex
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Re: inserting a window breaks custom texture

Richard:

What happens is this: every time you insert an object in a wall, SH3D (internally) begins a new wall segment. That means that it also re-starts the texture. It is this effect that you have noticed.

If it is important that the texture is seamless, you can make a tailor-made texture for that wall. See this manual .

Another solution would be to insert the window at the exact start of a new texture. Maybe using a close-up view of the textured wall will allow you to place the window (or door) on the exact right place.

Hans
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Hans

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[Feb 19, 2010, 6:27:22 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
riesart
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Re: inserting a window breaks custom texture

Thanks, Hans, Ik will see if I can sove it.
Richard
[Feb 19, 2010, 6:29:05 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: inserting a window breaks custom texture

Richard, I fixed this problem in Sweet Home 3D version 2.3 Beta. Please try it.

Note that texture still breaks at each wall. So if you divide a wall in two parts, the texture will restart on the second wall.
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Emmanuel Puybaret, Sweet Home 3D developer
[Feb 19, 2010, 9:46:17 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
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