mderouss
Newbie
UK
Joined: May 14, 2020
Post Count: 8
Status:
Offline
|
|
Exception starting 3D ( Ubuntu 20.04, NVidia )
|
Hi folk, just trying to get SH3D starting on Linux. I use this box for lots of 3D stuff ( Blender, OpenSCAD, FreeCAD, and more ), and have the latest available NVidia drivers ( 440, OpenGL 4.6 ) for the relevant card. When I start SH3D ( latest version ), I get :
com.jogamp.opengl.GLException: J3D-Renderer-1: Error making temp context(1) current: display 0x7fba4c165a30, context 0x7fba4c17b928, drawable X11OnscreenGLXDrawable[Realized true, Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@33184c8e, Handle 0x3200097, Surface JAWTWindow[0x7decabb][JVM version: 1.8.0_202 (1.8.0 update 202) JAWT version: 0x10004, CA_LAYER: false, isLayeredSurface false, bounds [ 0 / 0 741 x 421 ], insets [ l 0, r 0 - t 0, b 0 - 0x0], pixelScale 1.0x1.0, shallUseOffscreenLayer false, isOffscreenLayerSurface false, attachedSurfaceLayer 0x0, windowHandle 0x3200097, surfaceHandle 0x3200097, bounds [ 0 / 0 741 x 421 ], insets [ l 0, r 0 - t 0, b 0 - 0x0], window [0/0 741x421], pixels[scale 1.0, 1.0 -> 741x421], visible true, lockedExt false, config AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection :0.0, unitID 0, awtDevice X11GraphicsDevice[screen=0], handle 0x0], idx 0], chosen GLCaps[glx vid 0x28, fbc 0xdf: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], requested GLCaps[rgba 5/5/5/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], X11GraphicsConfig[dev=X11GraphicsDevice[screen=0],vis=0x28], encapsulated X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x7fba4c165a30, owner true, JAWTToolkitLock[obj 0x4d04028f, isOwner true, <4f231a3f, 3e2e5369>[count 1, qsz 0, owner <J3D-Renderer-1>]]], idx 0], visualID 0x28, fbConfigID 0xdf, requested GLCaps[rgba 5/5/5/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], chosen GLCaps[glx vid 0x28, fbc 0xdf: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]], awtComponent com.eteks.sweethome3d.j3d.Component3DManager$ObservedCanvas3D[canvas2,0,0,741x421], surfaceLock <74b2d78e, 584b6cc9>[count 1, qsz 0, owner <J3D-Renderer-1>]]] at jogamp.opengl.x11.glx.X11GLXContext.createImpl(X11GLXContext.java:393) at jogamp.opengl.GLContextImpl.makeCurrentWithinLock(GLContextImpl.java:765) at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:648) at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:586) at javax.media.j3d.JoglPipeline.createNewContext(JoglPipeline.java:6411) at javax.media.j3d.Canvas3D.createNewContext(Canvas3D.java:4612) at javax.media.j3d.Canvas3D.createNewContext(Canvas3D.java:2386) at javax.media.j3d.Renderer.doWork(Renderer.java:881) at javax.media.j3d.J3dThread.run(J3dThread.java:271) Error in Java 3D : 3 Renderer: Error creating Canvas3D graphics context
I've backtracked a few versions to 5.4, still the same problem. Anyone know another program using this 'jogamp' thing that I could try ?
|