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Christmas tree not lighting up
Hello and Marry Christmas!
Unfortunately this year I was unable to setup my Christmas tree, so I ...
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Sweet Home 3D bar |
Dec 28, 2021, 5:52:31 PM by
Daniels118
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Re: Polyline edit split/join
You can use the ...
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Wishlist |
Dec 22, 2021, 11:25:51 PM by
Daniels118
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Re: Elevating polylines
You can add polylines to a different level with the proper elevation.
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Wishlist |
Mar 11, 2022, 12:07:17 AM by
Daniels118
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Re: Elevating polylines
I'm wondering what is the need of having polylines at many different elevations other than the ...
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Wishlist |
Mar 11, 2022, 8:28:25 AM by
Daniels118
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Re: Elevating polylines
The current data model and rendering code for polylines only handle the x-y coordinates, so the ...
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Wishlist |
Mar 16, 2022, 9:20:49 AM by
Daniels118
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Re: Elevating polylines
[quote]Polylines coud be elevated but not (yet) from a user interface.[/quote]
You're right! ...
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Wishlist |
Mar 16, 2022, 2:32:53 PM by
Daniels118
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PluginDevToolkit: the dynamic plugin loader for developers
Hello SH3D developers! While writing my plugins the code become a bit complex, and sometime it ...
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Developers |
Jan 11, 2022, 6:14:01 PM by
Daniels118
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Re: PluginDevToolkit: the dynamic plugin loader for developers
Salut Emmanuel,
I have added the LGPL v3 to both the toolkit and example archives :)
Thank you
...
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Developers |
Jan 13, 2022, 12:03:20 PM by
Daniels118
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Plugins manager
Hello plugin developers! What you think about having a plugin manager that can help users to find ...
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Developers |
Jan 26, 2022, 3:10:23 PM by
Daniels118
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Re: Plugins manager
@YGYL Do you mean you manually edited some plugins to include additional language files?
If so, ...
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Developers |
Jan 27, 2022, 10:36:15 AM by
Daniels118
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Re: Plugins manager
@Puybaret
thank you for the reference, it is a good starting point and of inspiration!
@YGYL
...
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Developers |
Jan 28, 2022, 12:15:00 PM by
Daniels118
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Re: Plugins manager
Thinking better about your concerns, it would be better if you ask the plugin developers to add ...
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Developers |
Jan 29, 2022, 6:14:01 PM by
Daniels118
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Re: Plugins manager
Hello YGYL, and thank you for your contribution
I have added the translation to the latest ...
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Developers |
Feb 12, 2022, 12:02:09 PM by
Daniels118
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Re: Generate roof plugin
Hi Dorin,
you're doing a great work with this plugin. About the polyskel algorithm, there is ...
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Developers |
Feb 15, 2022, 6:38:23 AM by
Daniels118
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Re: Generate roof plugin
If you feel the campskeleton API suits your needs I could try to pack all required classes in a ...
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Developers |
Feb 15, 2022, 12:13:22 PM by
Daniels118
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Re: Generate roof plugin
Hi Dorin,
I think editing a roof after it has been placed could be a plus value. A possible way to ...
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Developers |
Feb 17, 2022, 4:58:32 PM by
Daniels118
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Java compliance level
This question is mainly directed to Puybaret.
The ...
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Developers |
Feb 17, 2022, 5:21:53 PM by
Daniels118
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Re: Generate roof plugin
Hi dorin. The bad news is the campskeleton library requires the Java compliance level 8. The good ...
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Developers |
Feb 17, 2022, 8:09:46 PM by
Daniels118
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Re: Generate roof plugin
@dorin
[quote]this version is the stable one which don't allow negative value for ...
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Developers |
Feb 18, 2022, 11:33:30 AM by
Daniels118
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Re: Generate roof plugin
@Dorin
You're fair, nonetheless you made a GREAT work. I've seen "programmers" ...
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Developers |
Mar 13, 2022, 1:08:02 AM by
Daniels118
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