Print at Jan 28, 2022, 6:39:06 AM

Posted by db4tech at May 16, 2010, 12:21:50 AM
Re: Simulate sun position and lights/shadows
Thank you for the information.

I have just tried several NS values and found 1=matt surface any setting above 1, even 1.000001=full glass like reflections, the shiny shader always seems to produce full glass like reflections no matter what value above 1 is set.

If you decide to do some tests to see how Uber rendering compares does that then mean the glass objects will render, allowing light rays through also allowing caustics?
With the Uber render example aren't the dots just the multiple light sources they used? In which case they won't be a problem with room rendering.

Yes I should have mentioned, YafaRay is open source and is available for Windows, Mac and Linux.

Thank you for your reply.

I would be quite happy to beta test Uber rendering for you.