Print at Jan 21, 2022, 6:22:06 PM

Posted by Ceciliabr at Sep 15, 2018, 4:12:11 PM
Re: Sweet Home 3D 6.0
Cecilia's Horizontal_Scale.sh3d test and other sky textures showing angles that she designed show a zero angle at South rather at North. Cecilia, even if it's not so important, is there any reason for that?
It's not a compass!(That's why I named it a scale.)
The degrees reflects the body angle of the camera.
Enter zero for body angle , and the scale will point to zero.
Enter any other angle, and the scale will follow.

But note that from version 6.0, you can spread a 360° texture along two walls attached to each other with an arc extent of 180°, by setting an X offset of 50% on the texture of one of the two walls (see example attached to this post).
Will there also be a vertical offset for wall textures?

meaning that the width of the texture applied on a curved wall is correct only for walls with a thickness equal to 0 (something that can't happen)
But 0.1 is not far from zero :)