Print at Jan 16, 2022, 8:04:12 PM

Posted by Puybaret at Sep 15, 2018, 12:35:22 PM
Re: Sweet Home 3D 6.0
Bdfd, I think I understand what you mean now: Cecilia's Horizontal_Scale.sh3d test and other sky textures showing angles that she designed show a zero angle at South rather at North.
Cecilia, even if it's not so important, is there any reason for that?
By the way, to answer to your proposals, I shall add the middle length of a curved wall somewhere, but I don't think I will allow to curve a wall at 360°, because such a wall would have to start and end at the same point making its handling hardly usable in some cases.
But note that from version 6.0, you can spread a 360° texture along two walls attached to each other with an arc extent of 180°, by setting an X offset of 50% on the texture of one of the two walls (see example attached to this post).

During this test, I noticed that the texture coordinates along curved walls are not exact, because they don't take into account the thickness of the wall, meaning that the width of the texture applied on a curved wall is correct only for walls with a thickness equal to 0 (something that can't happen). Maybe if I should fix that, but that will change a little bit how textured curved walls in existing files are rendered...

YGYL, maybe I'll add dimensions in the 3D view one day, but I'm not sure it's so useful, and there's even no Dimension line modification dialog box yet!
I thought about displaying polylines vertically too, but this would imply to have also a global angle on each poyline (like for text), and this idea looked too weird for me.
Attachment RoundWallsWith360Texture.sh3d (358789 bytes) (Download count: 817) (Test of a 360° texture applied on round walls showing a full circle)

Emmanuel Puybaret, Sweet Home 3D developer